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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
157 lines
3.7 KiB
Plaintext
157 lines
3.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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float4 c = 0.0f;
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int a = 0;
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int i1 = 0;
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int i2 = 0;
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int i3 = 0;
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int i4 = 0;
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int i5 = 0;
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int i6 = 0;
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int i7 = 0;
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int i8_1 = 0;
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c = float4(0.0f, 0.0f, 0.0f, 1.0f);
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a = 0;
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while (true) {
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while (true) {
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int const x_46 = a;
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c[x_46] = 1.0f;
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i1 = 0;
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while (true) {
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int const x_52 = i1;
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if ((x_52 < 1)) {
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} else {
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break;
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}
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i2 = 0;
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while (true) {
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int const x_59 = i2;
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if ((x_59 < 1)) {
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} else {
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break;
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}
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i3 = 0;
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while (true) {
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int const x_66 = i3;
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if ((x_66 < 1)) {
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} else {
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break;
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}
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i4 = 0;
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while (true) {
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int const x_73 = i4;
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if ((x_73 < 1)) {
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} else {
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break;
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}
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i5 = 0;
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while (true) {
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int const x_80 = i5;
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if ((x_80 < 1)) {
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} else {
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break;
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}
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i6 = 0;
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while (true) {
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int const x_87 = i6;
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if ((x_87 < 1)) {
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} else {
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break;
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}
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i7 = 0;
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while (true) {
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int const x_94 = i7;
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if ((x_94 < 1)) {
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} else {
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break;
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}
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i8_1 = 0;
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while (true) {
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int const x_101 = i8_1;
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if ((x_101 < 17)) {
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} else {
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break;
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}
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int const x_104 = a;
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a = (x_104 + 1);
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{
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int const x_106 = i8_1;
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i8_1 = (x_106 + 1);
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}
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}
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{
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int const x_108 = i7;
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i7 = (x_108 + 1);
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}
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}
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{
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int const x_110 = i6;
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i6 = (x_110 + 1);
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}
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}
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{
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int const x_112 = i5;
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i5 = (x_112 + 1);
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}
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}
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{
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int const x_114 = i4;
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i4 = (x_114 + 1);
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}
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}
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{
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int const x_116 = i3;
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i3 = (x_116 + 1);
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}
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}
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{
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int const x_118 = i2;
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i2 = (x_118 + 1);
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}
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}
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{
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int const x_120 = i1;
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i1 = (x_120 + 1);
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}
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}
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{
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float const x_123 = (*(tint_symbol_5)).x;
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if ((x_123 < -1.0f)) {
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} else {
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break;
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}
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}
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}
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{
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float const x_126 = (*(tint_symbol_5)).y;
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if ((x_126 < -1.0f)) {
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} else {
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break;
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}
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}
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}
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float4 const x_128 = c;
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*(tint_symbol_6) = x_128;
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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