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This CL adds an allocator, owned by the SymbolTable, which stores the names of all the symbols in the table. The Symbols then have a `string_view` to their name. Change-Id: I28e5b2aefcf9f67c1877b7ebab52416f780bd8c6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127300 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/symbol.h"
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#include <utility>
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namespace tint {
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Symbol::Symbol() = default;
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Symbol::Symbol(uint32_t val, tint::ProgramID pid, std::string_view name)
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: val_(val), program_id_(pid), name_(name) {}
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Symbol::Symbol(const Symbol& o) = default;
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Symbol::Symbol(Symbol&& o) = default;
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Symbol::~Symbol() = default;
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Symbol& Symbol::operator=(const Symbol& o) = default;
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Symbol& Symbol::operator=(Symbol&& o) = default;
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bool Symbol::operator==(const Symbol& other) const {
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TINT_ASSERT_PROGRAM_IDS_EQUAL_IF_VALID(Symbol, program_id_, other.program_id_);
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return val_ == other.val_;
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}
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bool Symbol::operator!=(const Symbol& other) const {
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TINT_ASSERT_PROGRAM_IDS_EQUAL_IF_VALID(Symbol, program_id_, other.program_id_);
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return val_ != other.val_;
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}
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bool Symbol::operator<(const Symbol& other) const {
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TINT_ASSERT_PROGRAM_IDS_EQUAL_IF_VALID(Symbol, program_id_, other.program_id_);
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return val_ < other.val_;
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}
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std::string Symbol::to_str() const {
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return "$" + std::to_string(val_);
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}
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std::string Symbol::Name() const {
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return std::string(name_);
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}
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} // namespace tint
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