dawn-cmake/test/shader_io/shared_struct_storage_buffer.wgsl.expected.glsl
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00

38 lines
1.0 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) in float f_1;
layout(location = 1) flat in uint u_1;
struct S {
float f;
uint u;
vec4 v;
};
layout(binding = 0) buffer S_1 {
float f;
uint u;
vec4 v;
} tint_symbol;
void frag_main(S tint_symbol_1) {
float f = tint_symbol_1.f;
uint u = tint_symbol_1.u;
vec4 v = tint_symbol_1.v;
tint_symbol = tint_symbol_1;
}
void main() {
S tint_symbol_2 = S(f_1, u_1, gl_FragCoord);
frag_main(tint_symbol_2);
return;
}
Error parsing GLSL shader:
ERROR: 0:21: 'assign' : cannot convert from ' in structure{ global mediump float f, global mediump uint u, global mediump 4-component vector of float v}' to 'layout( binding=0 column_major shared) buffer block{layout( column_major shared) buffer mediump float f, layout( column_major shared) buffer mediump uint u, layout( column_major shared) buffer mediump 4-component vector of float v}'
ERROR: 0:21: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.