57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/ast/depth_multisampled_texture.h"
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#include "src/program_builder.h"
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TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthMultisampledTexture);
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namespace tint {
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namespace ast {
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namespace {
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bool IsValidDepthDimension(TextureDimension dim) {
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return dim == TextureDimension::k2d;
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}
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} // namespace
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DepthMultisampledTexture::DepthMultisampledTexture(ProgramID program_id,
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const Source& source,
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TextureDimension dim)
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: Base(program_id, source, dim) {
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TINT_ASSERT(AST, IsValidDepthDimension(dim));
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}
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DepthMultisampledTexture::DepthMultisampledTexture(DepthMultisampledTexture&&) =
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default;
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DepthMultisampledTexture::~DepthMultisampledTexture() = default;
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std::string DepthMultisampledTexture::FriendlyName(const SymbolTable&) const {
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std::ostringstream out;
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out << "texture_depth_multisampled_" << dim();
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return out.str();
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}
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DepthMultisampledTexture* DepthMultisampledTexture::Clone(
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CloneContext* ctx) const {
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auto src = ctx->Clone(source());
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return ctx->dst->create<DepthMultisampledTexture>(src, dim());
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}
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} // namespace ast
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} // namespace tint
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