dawn-cmake/src/ast/depth_multisampled_texture.cc

57 lines
1.7 KiB
C++

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/depth_multisampled_texture.h"
#include "src/program_builder.h"
TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthMultisampledTexture);
namespace tint {
namespace ast {
namespace {
bool IsValidDepthDimension(TextureDimension dim) {
return dim == TextureDimension::k2d;
}
} // namespace
DepthMultisampledTexture::DepthMultisampledTexture(ProgramID program_id,
const Source& source,
TextureDimension dim)
: Base(program_id, source, dim) {
TINT_ASSERT(AST, IsValidDepthDimension(dim));
}
DepthMultisampledTexture::DepthMultisampledTexture(DepthMultisampledTexture&&) =
default;
DepthMultisampledTexture::~DepthMultisampledTexture() = default;
std::string DepthMultisampledTexture::FriendlyName(const SymbolTable&) const {
std::ostringstream out;
out << "texture_depth_multisampled_" << dim();
return out.str();
}
DepthMultisampledTexture* DepthMultisampledTexture::Clone(
CloneContext* ctx) const {
auto src = ctx->Clone(source());
return ctx->dst->create<DepthMultisampledTexture>(src, dim());
}
} // namespace ast
} // namespace tint