dawn-cmake/BUILD.gn

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# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("//build_overrides/build.gni")
import("scripts/dawn_component.gni")
import("scripts/dawn_features.gni")
import("scripts/dawn_overrides_with_defaults.gni")
import("generator/dawn_generator.gni")
import("//testing/test.gni")
###############################################################################
# libdawn_native
###############################################################################
config("libdawn_native_internal") {
configs = [ "${dawn_root}/src/common:dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
dawn_generator("libdawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"dawn_native/ProcTable.cpp",
"dawn_native/dawn_structs_autogen.h",
"dawn_native/dawn_structs_autogen.cpp",
"dawn_native/ValidationUtils_autogen.h",
"dawn_native/ValidationUtils_autogen.cpp",
]
}
# Public libdawn_native headers so they can be publically visible for
# dependencies of libdawn_native
source_set("libdawn_native_headers") {
public_deps = [
"${dawn_root}/src/dawn:dawn_headers",
]
all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ]
sources = [
"src/include/dawn_native/DawnNative.h",
"src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"src/include/dawn_native/D3D12Backend.h",
"src/include/dawn_native/MetalBackend.h",
"src/include/dawn_native/NullBackend.h",
"src/include/dawn_native/OpenGLBackend.h",
"src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for libdawn_native so that we can cheaply have
# shared_library / static_library versions of it. It compiles all the files
# except those that define exported symbols.
source_set("libdawn_native_sources") {
deps = [
":libdawn_native_headers",
":libdawn_native_utils_gen",
"${dawn_root}/src/common",
"${dawn_spirv_tools_dir}:spvtools_val",
"third_party:spirv_cross",
]
configs += [ ":libdawn_native_internal" ]
libs = []
sources = get_target_outputs(":libdawn_native_utils_gen")
sources += [
"src/dawn_native/Adapter.cpp",
"src/dawn_native/Adapter.h",
"src/dawn_native/BackendConnection.cpp",
"src/dawn_native/BackendConnection.h",
"src/dawn_native/BindGroup.cpp",
"src/dawn_native/BindGroup.h",
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindGroupLayout.h",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/Buffer.h",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandAllocator.h",
"src/dawn_native/CommandBuffer.cpp",
"src/dawn_native/CommandBuffer.h",
"src/dawn_native/CommandBufferStateTracker.cpp",
"src/dawn_native/CommandBufferStateTracker.h",
"src/dawn_native/CommandEncoder.cpp",
"src/dawn_native/CommandEncoder.h",
"src/dawn_native/Commands.cpp",
"src/dawn_native/Commands.h",
"src/dawn_native/ComputePassEncoder.cpp",
"src/dawn_native/ComputePassEncoder.h",
"src/dawn_native/ComputePipeline.cpp",
"src/dawn_native/ComputePipeline.h",
"src/dawn_native/Device.cpp",
"src/dawn_native/Device.h",
"src/dawn_native/DynamicUploader.cpp",
"src/dawn_native/DynamicUploader.h",
"src/dawn_native/Error.cpp",
"src/dawn_native/Error.h",
"src/dawn_native/ErrorData.cpp",
"src/dawn_native/ErrorData.h",
"src/dawn_native/Fence.cpp",
"src/dawn_native/Fence.h",
"src/dawn_native/FenceSignalTracker.cpp",
"src/dawn_native/FenceSignalTracker.h",
"src/dawn_native/Forward.h",
"src/dawn_native/Instance.cpp",
"src/dawn_native/Instance.h",
"src/dawn_native/ObjectBase.cpp",
"src/dawn_native/ObjectBase.h",
"src/dawn_native/PassResourceUsage.h",
"src/dawn_native/PerStage.cpp",
"src/dawn_native/PerStage.h",
"src/dawn_native/Pipeline.cpp",
"src/dawn_native/Pipeline.h",
"src/dawn_native/PipelineLayout.cpp",
"src/dawn_native/PipelineLayout.h",
"src/dawn_native/ProgrammablePassEncoder.cpp",
"src/dawn_native/ProgrammablePassEncoder.h",
"src/dawn_native/Queue.cpp",
"src/dawn_native/Queue.h",
"src/dawn_native/RefCounted.cpp",
"src/dawn_native/RefCounted.h",
"src/dawn_native/RenderPassEncoder.cpp",
"src/dawn_native/RenderPassEncoder.h",
"src/dawn_native/RenderPipeline.cpp",
"src/dawn_native/RenderPipeline.h",
"src/dawn_native/RingBuffer.cpp",
"src/dawn_native/RingBuffer.h",
"src/dawn_native/Sampler.cpp",
"src/dawn_native/Sampler.h",
"src/dawn_native/ShaderModule.cpp",
"src/dawn_native/ShaderModule.h",
"src/dawn_native/StagingBuffer.cpp",
"src/dawn_native/StagingBuffer.h",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/SwapChain.h",
"src/dawn_native/Texture.cpp",
"src/dawn_native/Texture.h",
"src/dawn_native/ToBackend.h",
"src/dawn_native/dawn_platform.h",
]
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"src/dawn_native/d3d12/AdapterD3D12.cpp",
"src/dawn_native/d3d12/AdapterD3D12.h",
"src/dawn_native/d3d12/BackendD3D12.cpp",
"src/dawn_native/d3d12/BackendD3D12.h",
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocator.cpp",
"src/dawn_native/d3d12/ResourceAllocator.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
"src/dawn_native/d3d12/StagingBufferD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/UtilsD3D12.cpp",
"src/dawn_native/d3d12/UtilsD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
libs += [
"Metal.framework",
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
]
sources += [
"src/dawn_native/metal/BackendMTL.h",
"src/dawn_native/metal/BackendMTL.mm",
"src/dawn_native/metal/BufferMTL.h",
"src/dawn_native/metal/BufferMTL.mm",
"src/dawn_native/metal/CommandBufferMTL.h",
"src/dawn_native/metal/CommandBufferMTL.mm",
"src/dawn_native/metal/ComputePipelineMTL.h",
"src/dawn_native/metal/ComputePipelineMTL.mm",
"src/dawn_native/metal/DeviceMTL.h",
"src/dawn_native/metal/DeviceMTL.mm",
"src/dawn_native/metal/Forward.h",
"src/dawn_native/metal/PipelineLayoutMTL.h",
"src/dawn_native/metal/PipelineLayoutMTL.mm",
"src/dawn_native/metal/QueueMTL.h",
"src/dawn_native/metal/QueueMTL.mm",
"src/dawn_native/metal/RenderPipelineMTL.h",
"src/dawn_native/metal/RenderPipelineMTL.mm",
"src/dawn_native/metal/SamplerMTL.h",
"src/dawn_native/metal/SamplerMTL.mm",
"src/dawn_native/metal/ShaderModuleMTL.h",
"src/dawn_native/metal/ShaderModuleMTL.mm",
"src/dawn_native/metal/StagingBufferMTL.h",
"src/dawn_native/metal/StagingBufferMTL.mm",
"src/dawn_native/metal/SwapChainMTL.h",
"src/dawn_native/metal/SwapChainMTL.mm",
"src/dawn_native/metal/TextureMTL.h",
"src/dawn_native/metal/TextureMTL.mm",
"src/dawn_native/metal/UtilsMetal.h",
"src/dawn_native/metal/UtilsMetal.mm",
]
}
if (dawn_enable_null) {
sources += [
"src/dawn_native/null/DeviceNull.cpp",
"src/dawn_native/null/DeviceNull.h",
]
}
if (dawn_enable_opengl) {
deps += [ "third_party:glad" ]
sources += [
"src/dawn_native/opengl/BackendGL.cpp",
"src/dawn_native/opengl/BackendGL.h",
"src/dawn_native/opengl/BufferGL.cpp",
"src/dawn_native/opengl/BufferGL.h",
"src/dawn_native/opengl/CommandBufferGL.cpp",
"src/dawn_native/opengl/CommandBufferGL.h",
"src/dawn_native/opengl/ComputePipelineGL.cpp",
"src/dawn_native/opengl/ComputePipelineGL.h",
"src/dawn_native/opengl/DeviceGL.cpp",
"src/dawn_native/opengl/DeviceGL.h",
"src/dawn_native/opengl/Forward.h",
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
"src/dawn_native/opengl/PipelineGL.cpp",
"src/dawn_native/opengl/PipelineGL.h",
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
"src/dawn_native/opengl/PipelineLayoutGL.h",
"src/dawn_native/opengl/QueueGL.cpp",
"src/dawn_native/opengl/QueueGL.h",
"src/dawn_native/opengl/RenderPipelineGL.cpp",
"src/dawn_native/opengl/RenderPipelineGL.h",
"src/dawn_native/opengl/SamplerGL.cpp",
"src/dawn_native/opengl/SamplerGL.h",
"src/dawn_native/opengl/ShaderModuleGL.cpp",
"src/dawn_native/opengl/ShaderModuleGL.h",
"src/dawn_native/opengl/SwapChainGL.cpp",
"src/dawn_native/opengl/SwapChainGL.h",
"src/dawn_native/opengl/TextureGL.cpp",
"src/dawn_native/opengl/TextureGL.h",
"src/dawn_native/opengl/UtilsGL.cpp",
"src/dawn_native/opengl/UtilsGL.h",
]
}
if (dawn_enable_vulkan) {
deps += [ "third_party:vulkan_headers" ]
sources += [
"src/dawn_native/vulkan/AdapterVk.cpp",
"src/dawn_native/vulkan/AdapterVk.h",
"src/dawn_native/vulkan/BackendVk.cpp",
"src/dawn_native/vulkan/BackendVk.h",
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
"src/dawn_native/vulkan/BindGroupVk.cpp",
"src/dawn_native/vulkan/BindGroupVk.h",
"src/dawn_native/vulkan/BufferVk.cpp",
"src/dawn_native/vulkan/BufferVk.h",
"src/dawn_native/vulkan/CommandBufferVk.cpp",
"src/dawn_native/vulkan/CommandBufferVk.h",
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
"src/dawn_native/vulkan/ComputePipelineVk.h",
"src/dawn_native/vulkan/DeviceVk.cpp",
"src/dawn_native/vulkan/DeviceVk.h",
"src/dawn_native/vulkan/FencedDeleter.cpp",
"src/dawn_native/vulkan/FencedDeleter.h",
"src/dawn_native/vulkan/Forward.h",
"src/dawn_native/vulkan/MemoryAllocator.cpp",
"src/dawn_native/vulkan/MemoryAllocator.h",
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
"src/dawn_native/vulkan/PipelineLayoutVk.h",
"src/dawn_native/vulkan/QueueVk.cpp",
"src/dawn_native/vulkan/QueueVk.h",
"src/dawn_native/vulkan/RenderPassCache.cpp",
"src/dawn_native/vulkan/RenderPassCache.h",
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
"src/dawn_native/vulkan/RenderPipelineVk.h",
"src/dawn_native/vulkan/SamplerVk.cpp",
"src/dawn_native/vulkan/SamplerVk.h",
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
"src/dawn_native/vulkan/ShaderModuleVk.h",
"src/dawn_native/vulkan/StagingBufferVk.cpp",
"src/dawn_native/vulkan/StagingBufferVk.h",
"src/dawn_native/vulkan/SwapChainVk.cpp",
"src/dawn_native/vulkan/SwapChainVk.h",
"src/dawn_native/vulkan/TextureVk.cpp",
"src/dawn_native/vulkan/TextureVk.h",
"src/dawn_native/vulkan/UtilsVulkan.cpp",
"src/dawn_native/vulkan/UtilsVulkan.h",
"src/dawn_native/vulkan/VulkanError.cpp",
"src/dawn_native/vulkan/VulkanError.h",
"src/dawn_native/vulkan/VulkanFunctions.cpp",
"src/dawn_native/vulkan/VulkanFunctions.h",
"src/dawn_native/vulkan/VulkanInfo.cpp",
"src/dawn_native/vulkan/VulkanInfo.h",
]
}
}
# The static and shared libraries for libdawn_native. Most of the files are
# already compiled in libdawn_native_sources, but we still need to compile
# files defining exported symbols.
dawn_component("libdawn_native") {
DEFINE_PREFIX = "DAWN_NATIVE"
#Make headers publically visible
public_deps = [
":libdawn_native_headers",
]
deps = [
":libdawn_native_sources",
"${dawn_root}/src/common",
]
sources = [
"src/dawn_native/DawnNative.cpp",
]
configs = [ ":libdawn_native_internal" ]
if (dawn_enable_d3d12) {
sources += [ "src/dawn_native/d3d12/D3D12Backend.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "src/dawn_native/metal/MetalBackend.mm" ]
}
if (dawn_enable_null) {
sources += [ "src/dawn_native/null/NullBackend.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "src/dawn_native/opengl/OpenGLBackend.cpp" ]
deps += [ "third_party:glad" ]
}
if (dawn_enable_vulkan) {
sources += [ "src/dawn_native/vulkan/VulkanBackend.cpp" ]
deps += [ "third_party:vulkan_headers" ]
}
}
###############################################################################
# libdawn_wire
###############################################################################
dawn_generator("libdawn_wire_gen") {
target = "dawn_wire"
outputs = [
"dawn_wire/WireCmd_autogen.h",
"dawn_wire/WireCmd_autogen.cpp",
"dawn_wire/client/ApiObjects_autogen.h",
"dawn_wire/client/ApiProcs_autogen.cpp",
"dawn_wire/client/ApiProcs_autogen.h",
"dawn_wire/client/ClientBase_autogen.h",
"dawn_wire/client/ClientHandlers_autogen.cpp",
"dawn_wire/client/ClientPrototypes_autogen.inl",
"dawn_wire/server/ServerBase_autogen.h",
"dawn_wire/server/ServerDoers_autogen.cpp",
"dawn_wire/server/ServerHandlers_autogen.cpp",
"dawn_wire/server/ServerPrototypes_autogen.inl",
]
}
dawn_component("libdawn_wire") {
DEFINE_PREFIX = "DAWN_WIRE"
deps = [
":libdawn_wire_gen",
"${dawn_root}/src/common",
"${dawn_root}/src/dawn_wire:libdawn_wire_headers",
]
configs = [ "${dawn_root}/src/common:dawn_internal" ]
sources = get_target_outputs(":libdawn_wire_gen")
sources += [
"src/dawn_wire/WireClient.cpp",
"src/dawn_wire/WireDeserializeAllocator.cpp",
"src/dawn_wire/WireDeserializeAllocator.h",
"src/dawn_wire/WireServer.cpp",
"src/dawn_wire/client/ApiObjects.h",
"src/dawn_wire/client/ApiProcs.cpp",
"src/dawn_wire/client/Buffer.cpp",
"src/dawn_wire/client/Buffer.h",
"src/dawn_wire/client/Client.cpp",
"src/dawn_wire/client/Client.h",
"src/dawn_wire/client/ClientDoers.cpp",
"src/dawn_wire/client/Device.cpp",
"src/dawn_wire/client/Device.h",
"src/dawn_wire/client/Fence.cpp",
"src/dawn_wire/client/Fence.h",
"src/dawn_wire/client/ObjectAllocator.h",
"src/dawn_wire/server/ObjectStorage.h",
"src/dawn_wire/server/Server.cpp",
"src/dawn_wire/server/Server.h",
"src/dawn_wire/server/ServerBuffer.cpp",
"src/dawn_wire/server/ServerDevice.cpp",
"src/dawn_wire/server/ServerFence.cpp",
"src/dawn_wire/server/ServerQueue.cpp",
]
# Make headers publically visible
public_deps = [
"${dawn_root}/src/dawn_wire:libdawn_wire_headers",
]
}
###############################################################################
# Utils for tests and samples
###############################################################################
static_library("dawn_utils") {
configs += [ "${dawn_root}/src/common:dawn_internal" ]
sources = [
"src/utils/BackendBinding.cpp",
"src/utils/BackendBinding.h",
"src/utils/ComboRenderPipelineDescriptor.cpp",
"src/utils/ComboRenderPipelineDescriptor.h",
"src/utils/DawnHelpers.cpp",
"src/utils/DawnHelpers.h",
"src/utils/SystemUtils.cpp",
"src/utils/SystemUtils.h",
"src/utils/TerribleCommandBuffer.cpp",
"src/utils/TerribleCommandBuffer.h",
]
public_deps = [
"${dawn_root}/src/dawn:dawn_headers",
]
deps = [
":libdawn_native",
":libdawn_wire",
"${dawn_root}/src/common",
"${dawn_shaderc_dir}:libshaderc",
"third_party:glfw",
]
libs = []
if (dawn_enable_d3d12) {
sources += [ "src/utils/D3D12Binding.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "src/utils/MetalBinding.mm" ]
libs += [
"Metal.framework",
"QuartzCore.framework",
]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
if (dawn_enable_null) {
sources += [ "src/utils/NullBinding.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "src/utils/OpenGLBinding.cpp" ]
deps += [ "third_party:glad" ]
}
if (dawn_enable_vulkan) {
sources += [ "src/utils/VulkanBinding.cpp" ]
deps += [ "third_party:vulkan_headers" ]
}
}
###############################################################################
# Dawn test targets
###############################################################################
dawn_generator("mock_dawn_gen") {
target = "mock_dawn"
outputs = [
"mock/mock_dawn.h",
"mock/mock_dawn.cpp",
]
}
test("dawn_unittests") {
configs += [ "${dawn_root}/src/common:dawn_internal" ]
deps = [
":dawn_utils",
":libdawn_native",
":libdawn_native_sources",
":libdawn_wire",
":mock_dawn_gen",
"${dawn_root}/src/common",
"${dawn_root}/src/dawn:libdawn",
"third_party:gmock_and_gtest",
]
# Add internal Dawn Native headers and config for internal unittests.
deps += [ ":libdawn_native_headers" ]
configs += [ ":libdawn_native_internal" ]
sources = get_target_outputs(":mock_dawn_gen")
sources += [
"src/tests/unittests/BitSetIteratorTests.cpp",
"src/tests/unittests/CommandAllocatorTests.cpp",
"src/tests/unittests/EnumClassBitmasksTests.cpp",
"src/tests/unittests/ErrorTests.cpp",
"src/tests/unittests/MathTests.cpp",
"src/tests/unittests/ObjectBaseTests.cpp",
"src/tests/unittests/PerStageTests.cpp",
"src/tests/unittests/RefCountedTests.cpp",
"src/tests/unittests/ResultTests.cpp",
"src/tests/unittests/RingBufferTests.cpp",
"src/tests/unittests/SerialMapTests.cpp",
"src/tests/unittests/SerialQueueTests.cpp",
"src/tests/unittests/ToBackendTests.cpp",
"src/tests/unittests/validation/BindGroupValidationTests.cpp",
"src/tests/unittests/validation/BufferValidationTests.cpp",
"src/tests/unittests/validation/CommandBufferValidationTests.cpp",
"src/tests/unittests/validation/ComputeValidationTests.cpp",
"src/tests/unittests/validation/CopyCommandsValidationTests.cpp",
"src/tests/unittests/validation/DebugMarkerValidationTests.cpp",
"src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp",
"src/tests/unittests/validation/FenceValidationTests.cpp",
"src/tests/unittests/validation/InputStateValidationTests.cpp",
"src/tests/unittests/validation/PushConstantsValidationTests.cpp",
"src/tests/unittests/validation/QueueSubmitValidationTests.cpp",
"src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp",
"src/tests/unittests/validation/RenderPassValidationTests.cpp",
"src/tests/unittests/validation/RenderPipelineValidationTests.cpp",
"src/tests/unittests/validation/ShaderModuleValidationTests.cpp",
"src/tests/unittests/validation/TextureValidationTests.cpp",
"src/tests/unittests/validation/TextureViewValidationTests.cpp",
"src/tests/unittests/validation/ValidationTest.cpp",
"src/tests/unittests/validation/ValidationTest.h",
"src/tests/unittests/validation/VertexBufferValidationTests.cpp",
"src/tests/unittests/wire/WireArgumentTests.cpp",
"src/tests/unittests/wire/WireBasicTests.cpp",
"src/tests/unittests/wire/WireBufferMappingTests.cpp",
"src/tests/unittests/wire/WireErrorCallbackTests.cpp",
"src/tests/unittests/wire/WireFenceTests.cpp",
"src/tests/unittests/wire/WireInjectTextureTests.cpp",
"src/tests/unittests/wire/WireOptionalTests.cpp",
"src/tests/unittests/wire/WireTest.cpp",
"src/tests/unittests/wire/WireTest.h",
]
if (dawn_enable_d3d12) {
sources += [ "src/tests/unittests/d3d12/CopySplitTests.cpp" ]
}
# When building inside Chromium, use their gtest main function because it is
# needed to run in swarming correctly.
if (build_with_chromium) {
sources += [ "//gpu/dawn_unittests_main.cc" ]
} else {
sources += [ "src/tests/UnittestsMain.cpp" ]
}
}
test("dawn_end2end_tests") {
configs += [ "${dawn_root}/src/common:dawn_internal" ]
deps = [
":dawn_utils",
":libdawn_native",
":libdawn_wire",
"${dawn_root}/src/common",
"${dawn_root}/src/dawn:libdawn",
"third_party:glfw",
"third_party:gmock_and_gtest",
]
sources = [
"src/tests/DawnTest.cpp",
"src/tests/DawnTest.h",
"src/tests/end2end/BasicTests.cpp",
"src/tests/end2end/BindGroupTests.cpp",
"src/tests/end2end/BufferTests.cpp",
"src/tests/end2end/ClipSpaceTests.cpp",
"src/tests/end2end/ColorStateTests.cpp",
"src/tests/end2end/ComputeCopyStorageBufferTests.cpp",
"src/tests/end2end/CopyTests.cpp",
"src/tests/end2end/DebugMarkerTests.cpp",
"src/tests/end2end/DepthStencilStateTests.cpp",
"src/tests/end2end/DestroyTests.cpp",
"src/tests/end2end/DrawIndexedTests.cpp",
"src/tests/end2end/DrawTests.cpp",
"src/tests/end2end/FenceTests.cpp",
"src/tests/end2end/IndexFormatTests.cpp",
"src/tests/end2end/InputStateTests.cpp",
"src/tests/end2end/MultisampledRenderingTests.cpp",
"src/tests/end2end/PrimitiveTopologyTests.cpp",
"src/tests/end2end/PushConstantTests.cpp",
"src/tests/end2end/RenderPassLoadOpTests.cpp",
"src/tests/end2end/RenderPassTests.cpp",
"src/tests/end2end/SamplerTests.cpp",
"src/tests/end2end/ScissorTests.cpp",
"src/tests/end2end/TextureViewTests.cpp",
"src/tests/end2end/ViewportOrientationTests.cpp",
]
libs = []
if (dawn_enable_metal) {
sources += [ "src/tests/end2end/IOSurfaceWrappingTests.cpp" ]
libs += [ "IOSurface.framework" ]
}
# When building inside Chromium, use their gtest main function because it is
# needed to run in swarming correctly.
if (build_with_chromium) {
sources += [ "//gpu/dawn_end2end_tests_main.cc" ]
} else {
sources += [ "src/tests/End2EndTestsMain.cpp" ]
}
}
# Temporary groups to make a 5-way patch to fix crbug.com/913171
group("dawn_unittests_temp_group") {
testonly = true
deps = [
":dawn_unittests",
]
}
group("dawn_end2end_tests_temp_group") {
testonly = true
deps = [
":dawn_end2end_tests",
]
}
###############################################################################
# Dawn samples, only in standalone builds
###############################################################################
if (dawn_standalone) {
# Static library to contain code and dependencies common to all samples
static_library("dawn_sample_utils") {
sources = [
"examples/SampleUtils.cpp",
"examples/SampleUtils.h",
]
# Export all of these as public deps so that `gn check` allows includes
public_deps = [
":dawn_utils",
":libdawn_native",
":libdawn_wire",
"${dawn_root}/src/common",
"${dawn_root}/src/dawn:libdawn",
"third_party:glfw",
]
public_configs = [ "${dawn_root}/src/common:dawn_internal" ]
}
# Template for samples to avoid listing dawn_sample_utils as a dep every time
template("dawn_sample") {
executable(target_name) {
deps = [
":dawn_sample_utils",
]
forward_variables_from(invoker, "*", [ "deps" ])
if (defined(invoker.deps)) {
deps += invoker.deps
}
}
}
dawn_sample("CppHelloTriangle") {
sources = [
"examples/CppHelloTriangle.cpp",
]
}
dawn_sample("CHelloTriangle") {
sources = [
"examples/CHelloTriangle.cpp",
]
}
dawn_sample("ComputeBoids") {
sources = [
"examples/ComputeBoids.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("Animometer") {
sources = [
"examples/Animometer.cpp",
]
}
dawn_sample("CubeReflection") {
sources = [
"examples/CubeReflection.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("glTFViewer") {
sources = [
"examples/glTFViewer/Camera.inl",
"examples/glTFViewer/glTFViewer.cpp",
]
deps = [
"third_party:glm",
"third_party:tiny_gltf_loader",
]
}
group("dawn_samples") {
deps = [
":Animometer",
":CHelloTriangle",
":ComputeBoids",
":CppHelloTriangle",
":CubeReflection",
":glTFViewer",
]
}
}
###############################################################################
# Fuzzers
###############################################################################
group("dawn_fuzzers") {
testonly = true
deps = [
"src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_glsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_full_fuzzer",
"src/fuzzers:dawn_wire_server_and_frontend_fuzzer",
]
}