21 lines
318 B
GLSL
21 lines
318 B
GLSL
#version 310 es
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void main_1() {
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uint u1 = 10u;
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int i1 = 30;
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uvec2 v2u1 = uvec2(10u, 20u);
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ivec2 v2i1 = ivec2(30, 40);
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uint x_1 = bitfieldReverse(u1);
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return;
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}
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void tint_symbol() {
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main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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