29 lines
608 B
WebGPU Shading Language
29 lines
608 B
WebGPU Shading Language
var<private> frag_color : vec4<f32>;
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var<private> color_out : vec4<f32>;
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fn main_1() {
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var iv : vec2<i32>;
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let x_28 : vec4<f32> = frag_color;
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iv = vec2<i32>((vec2<f32>(x_28.x, x_28.y) * 256.0));
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let x_33 : i32 = iv.y;
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if ((((x_33 / 2) & 64) == 64)) {
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color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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color_out = vec4<f32>(0.0, 1.0, 1.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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color_out_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main(@location(1) frag_color_param : vec4<f32>) -> main_out {
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frag_color = frag_color_param;
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main_1();
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return main_out(color_out);
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}
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