dawn-cmake/test/bug/chromium/1251009.wgsl.expected.wgsl

20 lines
454 B
WebGPU Shading Language

struct VertexInputs0 {
@builtin(vertex_index)
vertex_index : u32;
@location(0)
loc0 : i32;
}
struct VertexInputs1 {
@location(2)
loc1 : u32;
@location(3)
loc3 : vec4<f32>;
}
@stage(vertex)
fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> {
let foo : u32 = (inputs0.vertex_index + instance_index);
return vec4<f32>();
}