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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
92 lines
3.6 KiB
C++
92 lines
3.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_
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#define SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_
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#include <limits>
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#include "dawn/native/Buffer.h"
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#include "dawn/native/d3d12/ResourceHeapAllocationD3D12.h"
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#include "dawn/native/d3d12/d3d12_platform.h"
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namespace dawn::native::d3d12 {
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class CommandRecordingContext;
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class Device;
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class Buffer final : public BufferBase {
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public:
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static ResultOrError<Ref<Buffer>> Create(Device* device, const BufferDescriptor* descriptor);
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ID3D12Resource* GetD3D12Resource() const;
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D3D12_GPU_VIRTUAL_ADDRESS GetVA() const;
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bool TrackUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
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D3D12_RESOURCE_BARRIER* barrier,
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wgpu::BufferUsage newUsage);
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void TrackUsageAndTransitionNow(CommandRecordingContext* commandContext,
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wgpu::BufferUsage newUsage);
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bool CheckAllocationMethodForTesting(AllocationMethod allocationMethod) const;
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bool CheckIsResidentForTesting() const;
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MaybeError EnsureDataInitialized(CommandRecordingContext* commandContext);
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ResultOrError<bool> EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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uint64_t offset,
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uint64_t size);
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MaybeError EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext,
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const CopyTextureToBufferCmd* copy);
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// Dawn API
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void SetLabelImpl() override;
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private:
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Buffer(Device* device, const BufferDescriptor* descriptor);
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~Buffer() override;
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MaybeError Initialize(bool mappedAtCreation);
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MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
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void UnmapImpl() override;
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void DestroyImpl() override;
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bool IsCPUWritableAtCreation() const override;
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MaybeError MapAtCreationImpl() override;
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void* GetMappedPointerImpl() override;
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MaybeError MapInternal(bool isWrite, size_t start, size_t end, const char* contextInfo);
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bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
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D3D12_RESOURCE_BARRIER* barrier,
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wgpu::BufferUsage newUsage);
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MaybeError InitializeToZero(CommandRecordingContext* commandContext);
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MaybeError ClearBuffer(CommandRecordingContext* commandContext,
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uint8_t clearValue,
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uint64_t offset = 0,
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uint64_t size = 0);
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ResourceHeapAllocation mResourceAllocation;
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bool mFixedResourceState = false;
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wgpu::BufferUsage mLastUsage = wgpu::BufferUsage::None;
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ExecutionSerial mLastUsedSerial = std::numeric_limits<ExecutionSerial>::max();
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D3D12_RANGE mWrittenMappedRange = {0, 0};
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void* mMappedData = nullptr;
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};
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} // namespace dawn::native::d3d12
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#endif // SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_
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