dawn-cmake/test/tint/builtins/gen/literal/ldexp/3d90b4.wgsl.expected.wgsl

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321 B
WebGPU Shading Language

enable f16;
fn ldexp_3d90b4() {
var res : vec2<f16> = ldexp(vec2<f16>(1.0h), vec2<i32>(1i));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ldexp_3d90b4();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ldexp_3d90b4();
}
@compute @workgroup_size(1)
fn compute_main() {
ldexp_3d90b4();
}