dawn-cmake/scripts
Stephen White 21ce5d2965 Split #defines for OpenGL and OpenGL ES backends.
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.

This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.

Bug: dawn:580

Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-05-17 18:04:48 +00:00
..
dawn_component.gni Expand is_linux to is_linux || is_chromeos. 2020-09-11 02:24:16 +00:00
dawn_features.gni Split #defines for OpenGL and OpenGL ES backends. 2021-05-17 18:04:48 +00:00
dawn_overrides_with_defaults.gni Make Dawn's Tint version visible when recursedepsing in Dawn 2021-04-01 23:42:23 +00:00
perf_test_runner.py Add .clang-format files and format more files 2020-07-15 19:51:17 +00:00
roll-shader-deps.sh Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
standalone.gclient Add new dependencies to gitignore and fix gclient url. 2018-10-01 18:02:04 +00:00