dawn-cmake/test/tint/builtins/gen/insertBits
Ben Clayton e132516e6f tint: Rename and move builtin_table and builtin-gen
• Rename 'builtin-gen' back to 'intrinsic-gen', as 'intrinsics' now
  include both builtins and operators.
• Move the intrinsic definitions, and IntrinsicTable to the resolver
  package, where it belongs.

Bug: tint:1504
Change-Id: I5ad5c285c1e360a224ee1235c293ccd55eb2693d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89025
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-05-06 15:13:01 +00:00
..
3c7ba5.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
3c7ba5.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
3c7ba5.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
3c7ba5.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
3c7ba5.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
3c7ba5.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
51ede1.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
51ede1.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
51ede1.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
51ede1.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
51ede1.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
51ede1.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
428b0b.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
428b0b.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
428b0b.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
428b0b.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
428b0b.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
428b0b.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
65468b.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
65468b.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
65468b.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
65468b.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
65468b.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
65468b.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
87826b.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
87826b.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
87826b.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
87826b.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
87826b.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
87826b.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
d86978.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
d86978.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
d86978.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
d86978.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
d86978.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
d86978.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
e3e3a2.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
e3e3a2.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
e3e3a2.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
e3e3a2.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
e3e3a2.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
e3e3a2.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
fe6ba6.wgsl tint: Rename and move builtin_table and builtin-gen 2022-05-06 15:13:01 +00:00
fe6ba6.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
fe6ba6.wgsl.expected.hlsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
fe6ba6.wgsl.expected.msl builtins: Add insertBits 2022-02-23 21:18:09 +00:00
fe6ba6.wgsl.expected.spvasm builtins: Add insertBits 2022-02-23 21:18:09 +00:00
fe6ba6.wgsl.expected.wgsl builtins: Add insertBits 2022-02-23 21:18:09 +00:00