dawn-cmake/test/tint/builtins/gen/inverseSqrt/b197b1.wgsl

46 lines
1.3 KiB
WebGPU Shading Language

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the intrinsic defintion file:
// src/tint/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn inverseSqrt(vec<3, f32>) -> vec<3, f32>
fn inverseSqrt_b197b1() {
var res: vec3<f32> = inverseSqrt(vec3<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_b197b1();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
inverseSqrt_b197b1();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
inverseSqrt_b197b1();
}