mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 03:11:29 +00:00
Allows transforms to assert their dependencies have been run before they are. Also allows the backends to validate that their sanitizers have been run before they're used. Change-Id: I1e97afe06f9e7371283bade54bbb2e2c41f87a00 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55442 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
133 lines
4.6 KiB
C++
133 lines
4.6 KiB
C++
// Copyright 2020 The Tint Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef SRC_TRANSFORM_FIRST_INDEX_OFFSET_H_
|
|
#define SRC_TRANSFORM_FIRST_INDEX_OFFSET_H_
|
|
|
|
#include "src/transform/transform.h"
|
|
|
|
namespace tint {
|
|
namespace transform {
|
|
|
|
/// Adds firstVertex/Instance (injected via root constants) to
|
|
/// vertex/instance index builtins.
|
|
///
|
|
/// This transform assumes that Name transform has been run before.
|
|
///
|
|
/// Unlike other APIs, D3D always starts vertex and instance numbering at 0,
|
|
/// regardless of the firstVertex/Instance value specified. This transformer
|
|
/// adds the value of firstVertex/Instance to each builtin. This action is
|
|
/// performed by adding a new constant equal to original builtin +
|
|
/// firstVertex/Instance to each function that references one of these builtins.
|
|
///
|
|
/// Note that D3D does not have any semantics for firstVertex/Instance.
|
|
/// Therefore, these values must by passed to the shader.
|
|
///
|
|
/// Before:
|
|
/// [[builtin(vertex_index)]] var<in> vert_idx : u32;
|
|
/// fn func() -> u32 {
|
|
/// return vert_idx;
|
|
/// }
|
|
///
|
|
/// After:
|
|
/// [[block]]
|
|
/// struct TintFirstIndexOffsetData {
|
|
/// tint_first_vertex_index : u32;
|
|
/// tint_first_instance_index : u32;
|
|
/// };
|
|
/// [[builtin(vertex_index)]] var<in> tint_first_index_offset_vert_idx : u32;
|
|
/// [[binding(N), group(M)]] var<uniform> tint_first_index_data :
|
|
/// TintFirstIndexOffsetData;
|
|
/// fn func() -> u32 {
|
|
/// const vert_idx = (tint_first_index_offset_vert_idx +
|
|
/// tint_first_index_data.tint_first_vertex_index);
|
|
/// return vert_idx;
|
|
/// }
|
|
///
|
|
class FirstIndexOffset : public Castable<FirstIndexOffset, Transform> {
|
|
public:
|
|
/// BindingPoint is consumed by the FirstIndexOffset transform.
|
|
/// BindingPoint specifies the binding point of the first index uniform
|
|
/// buffer.
|
|
struct BindingPoint : public Castable<BindingPoint, transform::Data> {
|
|
/// Constructor
|
|
BindingPoint();
|
|
|
|
/// Constructor
|
|
/// @param b the binding index
|
|
/// @param g the binding group
|
|
BindingPoint(uint32_t b, uint32_t g);
|
|
|
|
/// Destructor
|
|
~BindingPoint() override;
|
|
|
|
/// [[binding()]] for the first vertex / first instance uniform buffer
|
|
uint32_t binding = 0;
|
|
/// [[group()]] for the first vertex / first instance uniform buffer
|
|
uint32_t group = 0;
|
|
};
|
|
|
|
/// Data is outputted by the FirstIndexOffset transform.
|
|
/// Data holds information about shader usage and constant buffer offsets.
|
|
struct Data : public Castable<Data, transform::Data> {
|
|
/// Constructor
|
|
/// @param has_vtx_index True if the shader uses vertex_index
|
|
/// @param has_inst_index True if the shader uses instance_index
|
|
/// @param first_vtx_offset Offset of first vertex into constant buffer
|
|
/// @param first_inst_offset Offset of first instance into constant buffer
|
|
Data(bool has_vtx_index,
|
|
bool has_inst_index,
|
|
uint32_t first_vtx_offset,
|
|
uint32_t first_inst_offset);
|
|
|
|
/// Copy constructor
|
|
Data(const Data&);
|
|
|
|
/// Destructor
|
|
~Data() override;
|
|
|
|
/// True if the shader uses vertex_index
|
|
bool const has_vertex_index;
|
|
/// True if the shader uses instance_index
|
|
bool const has_instance_index;
|
|
/// Offset of first vertex into constant buffer
|
|
uint32_t const first_vertex_offset;
|
|
/// Offset of first instance into constant buffer
|
|
uint32_t const first_instance_offset;
|
|
};
|
|
|
|
/// Constructor
|
|
FirstIndexOffset();
|
|
/// Destructor
|
|
~FirstIndexOffset() override;
|
|
|
|
protected:
|
|
/// Runs the transform using the CloneContext built for transforming a
|
|
/// program. Run() is responsible for calling Clone() on the CloneContext.
|
|
/// @param ctx the CloneContext primed with the input program and
|
|
/// ProgramBuilder
|
|
/// @param inputs optional extra transform-specific input data
|
|
/// @param outputs optional extra transform-specific output data
|
|
void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) override;
|
|
|
|
private:
|
|
uint32_t binding_ = 0;
|
|
uint32_t group_ = 0;
|
|
};
|
|
|
|
} // namespace transform
|
|
} // namespace tint
|
|
|
|
#endif // SRC_TRANSFORM_FIRST_INDEX_OFFSET_H_
|