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Fixed: tint:1733 Change-Id: Id83c5c5a59df062320a9a9fde087a34b85fbaa2a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107160 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
34 lines
909 B
Plaintext
34 lines
909 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void textureLoad_3da3ed(texture1d<float, access::sample> tint_symbol_1) {
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float4 res = tint_symbol_1.read(uint(1), 0);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(texture1d<float, access::sample> tint_symbol_2) {
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textureLoad_3da3ed(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(texture1d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(texture1d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureLoad_3da3ed(tint_symbol_4);
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return;
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}
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kernel void compute_main(texture1d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureLoad_3da3ed(tint_symbol_5);
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return;
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}
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