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...to `min(max(e, low), high)` as defined by the WGSL spec. Fixed: tint:1479 Fixed: tint:1539 Change-Id: I39406d5256a155a781e44bd9d6081ce7a9bf5a68 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107640 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
38 lines
688 B
HLSL
38 lines
688 B
HLSL
uint4 tint_clamp(uint4 e, uint4 low, uint4 high) {
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return min(max(e, low), high);
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}
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void clamp_bd43ce() {
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uint4 arg_0 = (1u).xxxx;
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uint4 arg_1 = (1u).xxxx;
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uint4 arg_2 = (1u).xxxx;
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uint4 res = tint_clamp(arg_0, arg_1, arg_2);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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clamp_bd43ce();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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clamp_bd43ce();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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clamp_bd43ce();
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return;
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}
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