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Lots of little style nits needed to be fixed for this work. BUG=tint:44 Change-Id: Ibb45d9e3f6795ee0c09f5eca994bb28e20979d97 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19221 Reviewed-by: dan sinclair <dsinclair@google.com>
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_FLOAT_LITERAL_H_
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#define SRC_AST_FLOAT_LITERAL_H_
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#include <string>
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#include "src/ast/literal.h"
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namespace tint {
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namespace ast {
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/// A float literal
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class FloatLiteral : public Literal {
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public:
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/// Constructor
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/// @param type the type of the literal
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/// @param value the float literals value
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FloatLiteral(ast::type::Type* type, float value);
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~FloatLiteral() override;
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/// @returns true if this is a float literal
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bool IsFloat() const override;
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/// @returns the float literal value
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float value() const { return value_; }
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/// @returns the name for this literal. This name is unique to this value.
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std::string name() const override;
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/// @returns the literal as a string
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std::string to_str() const override;
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private:
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float value_;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_FLOAT_LITERAL_H_
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