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#version 310 es
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void main_1() {
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float x_11 = 2.0f;
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vec2 x_13 = vec2(1.0f, 3.0f);
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vec3 x_14 = vec3(1.0f, 3.0f, 2.0f);
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return;
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}
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void tint_symbol() {
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main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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