|
@group(1) @binding(0) var arg_0 : texture_depth_2d;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
fn textureSample_0dff6c() {
|
|
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), vec2<i32>(1i));
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureSample_0dff6c();
|
|
}
|