34 lines
848 B
WebGPU Shading Language
34 lines
848 B
WebGPU Shading Language
enable f16;
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struct FragmentInputs0 {
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@builtin(position) position : vec4<f32>,
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@location(0) @interpolate(flat) loc0 : i32,
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};
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struct FragmentInputs1 {
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@location(3) loc3 : vec4<f32>,
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@location(5) loc5 : vec3<f16>,
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@builtin(sample_mask) sample_mask : u32,
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};
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@fragment
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fn main(
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inputs0 : FragmentInputs0,
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@builtin(front_facing) front_facing : bool,
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@location(1) @interpolate(flat) loc1 : u32,
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@builtin(sample_index) sample_index : u32,
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inputs1 : FragmentInputs1,
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@location(2) loc2 : f32,
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@location(4) loc4 : f16,
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) {
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if (front_facing) {
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let foo : vec4<f32> = inputs0.position;
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let bar : u32 = sample_index + inputs1.sample_mask;
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let i : i32 = inputs0.loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = inputs1.loc3;
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let x : f16 = loc4;
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let y : vec3<f16> = inputs1.loc5;
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}
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}
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