81 lines
1.8 KiB
GLSL
81 lines
1.8 KiB
GLSL
SKIP: FAILED
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intrinsics/gen/isFinite/f31987.wgsl:28:25 warning: use of deprecated intrinsic
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var res: vec4<bool> = isFinite(vec4<f32>());
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^^^^^^^^
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#version 310 es
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precision mediump float;
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void isFinite_f31987() {
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bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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vec4 vertex_main() {
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isFinite_f31987();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'isfinite' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void isFinite_f31987() {
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bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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void fragment_main() {
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isFinite_f31987();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'isfinite' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void isFinite_f31987() {
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bvec4 res = isfinite(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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void compute_main() {
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isFinite_f31987();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'isfinite' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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