dawn-cmake/test/intrinsics/textureNumSamples/depth_ms.spvasm.expected.glsl
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00

124 lines
2.5 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0_1);;
res = x_16;
return;
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
return;
}
void vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f));
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
vertex_main_out vertex_main() {
vertex_main_1();
vertex_main_out tint_symbol_3 = vertex_main_out(tint_symbol_1);
return tint_symbol_3;
}
void main() {
vertex_main_out inner_result = vertex_main();
gl_Position = inner_result.tint_symbol_1_1;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'textureSamples' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0_1);;
res = x_16;
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
void fragment_main_1() {
textureNumSamples_a3c8a0();
return;
}
void fragment_main() {
fragment_main_1();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSamples' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0_1);;
res = x_16;
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
void compute_main_1() {
textureNumSamples_a3c8a0();
return;
}
void compute_main() {
compute_main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSamples' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.