34 lines
824 B
Plaintext
34 lines
824 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct MyStruct {
|
|
float f1;
|
|
};
|
|
struct tint_array_wrapper {
|
|
float arr[10];
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 value [[color(0)]];
|
|
};
|
|
|
|
constant int v1 = 1;
|
|
constant uint v2 = 1u;
|
|
constant float v3 = 1.0f;
|
|
constant int3 v4 = int3(1, 1, 1);
|
|
constant uint3 v5 = uint3(1u, 1u, 1u);
|
|
constant float3 v6 = float3(1.0f, 1.0f, 1.0f);
|
|
constant float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f));
|
|
constant MyStruct v8 = {};
|
|
constant tint_array_wrapper v9 = {.arr={}};
|
|
float4 tint_symbol_inner() {
|
|
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
float4 const inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|