dawn-cmake/test/shader_io/shared_struct_helper_functi...

53 lines
1.0 KiB
GLSL

#version 310 es
precision mediump float;
layout(location = 0) flat out int loc0_1;
struct VertexOutput {
vec4 pos;
int loc0;
};
VertexOutput foo(float x) {
VertexOutput tint_symbol = VertexOutput(vec4(x, x, x, 1.0f), 42);
return tint_symbol;
}
VertexOutput vert_main1() {
return foo(0.5f);
}
void main() {
VertexOutput inner_result = vert_main1();
gl_Position = inner_result.pos;
loc0_1 = inner_result.loc0;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
layout(location = 0) flat out int loc0_1;
struct VertexOutput {
vec4 pos;
int loc0;
};
VertexOutput foo(float x) {
VertexOutput tint_symbol = VertexOutput(vec4(x, x, x, 1.0f), 42);
return tint_symbol;
}
VertexOutput vert_main2() {
return foo(0.25f);
}
void main() {
VertexOutput inner_result = vert_main2();
gl_Position = inner_result.pos;
loc0_1 = inner_result.loc0;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}