dawn-cmake/test/shader_io/vertex_output_builtins_stru...

20 lines
427 B
GLSL

#version 310 es
precision mediump float;
struct VertexOutputs {
vec4 position;
};
VertexOutputs tint_symbol() {
VertexOutputs tint_symbol_1 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_1;
}
void main() {
VertexOutputs inner_result = tint_symbol();
gl_Position = inner_result.position;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}