89 lines
1.9 KiB
GLSL
89 lines
1.9 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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int el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_int_values[4];
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};
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_int_values[4];
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} x_5;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int x_28 = 0;
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int x_29 = 0;
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int x_28_phi = 0;
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int x_31_phi = 0;
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int x_42_phi = 0;
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int x_24 = min(1, reversebits(1));
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int x_26 = x_5.x_GLF_uniform_int_values[3].el;
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x_28_phi = x_26;
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x_31_phi = 1;
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while (true) {
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int x_32 = 0;
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x_28 = x_28_phi;
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int x_31 = x_31_phi;
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x_42_phi = x_28;
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if ((x_31 <= (x_24 - 1))) {
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} else {
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break;
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}
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x_29 = (x_28 + x_31);
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int x_38 = x_5.x_GLF_uniform_int_values[0].el;
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if ((x_38 == 1)) {
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x_42_phi = x_29;
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break;
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}
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{
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x_32 = (x_31 + 1);
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x_28_phi = x_29;
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x_31_phi = x_32;
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}
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}
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int x_42 = x_42_phi;
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int x_44 = x_5.x_GLF_uniform_int_values[2].el;
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if ((x_42 == x_44)) {
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int x_50 = x_5.x_GLF_uniform_int_values[0].el;
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float x_51 = float(x_50);
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int x_53 = x_5.x_GLF_uniform_int_values[1].el;
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float x_54 = float(x_53);
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x_GLF_color = vec4(x_51, x_54, x_54, x_51);
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} else {
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int x_57 = x_5.x_GLF_uniform_int_values[1].el;
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float x_58 = float(x_57);
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x_GLF_color = vec4(x_58, x_58, x_58, x_58);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:24: 'reversebits' : no matching overloaded function found
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ERROR: 0:24: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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