dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-shuffle-e.../0-opt.spvasm.expected.glsl

48 lines
948 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct buf0 {
vec2 injectionSwitch;
};
layout(binding = 0) uniform buf0_1 {
vec2 injectionSwitch;
} x_5;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
vec2 x_29 = x_5.injectionSwitch;
if (((bvec2(false, false) ? vec2(1.0f, 1.0f) : x_29).x == 0.0f)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:16: '' : boolean expression expected
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.