103 lines
2.3 KiB
GLSL
103 lines
2.3 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) out vec4 x_GLF_color_1_1;
|
|
struct tint_padded_array_element {
|
|
float el;
|
|
};
|
|
|
|
struct buf0 {
|
|
tint_padded_array_element x_GLF_uniform_float_values[2];
|
|
};
|
|
|
|
struct tint_padded_array_element_1 {
|
|
int el;
|
|
};
|
|
|
|
struct buf1 {
|
|
tint_padded_array_element_1 x_GLF_uniform_int_values[3];
|
|
};
|
|
|
|
layout(binding = 0) uniform buf0_1 {
|
|
tint_padded_array_element x_GLF_uniform_float_values[2];
|
|
} x_6;
|
|
|
|
layout(binding = 1) uniform buf1_1 {
|
|
tint_padded_array_element_1 x_GLF_uniform_int_values[3];
|
|
} x_11;
|
|
|
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
void main_1() {
|
|
float a = 0.0f;
|
|
float b = 0.0f;
|
|
float c = 0.0f;
|
|
int i = 0;
|
|
float x_35 = x_6.x_GLF_uniform_float_values[1].el;
|
|
a = x_35;
|
|
float x_37 = x_6.x_GLF_uniform_float_values[1].el;
|
|
b = x_37;
|
|
float x_39 = x_6.x_GLF_uniform_float_values[1].el;
|
|
c = x_39;
|
|
int x_41 = x_11.x_GLF_uniform_int_values[1].el;
|
|
i = x_41;
|
|
while (true) {
|
|
int x_46 = i;
|
|
int x_48 = x_11.x_GLF_uniform_int_values[0].el;
|
|
if ((x_46 < x_48)) {
|
|
} else {
|
|
break;
|
|
}
|
|
int x_51 = i;
|
|
int x_53 = x_11.x_GLF_uniform_int_values[2].el;
|
|
if ((x_51 == x_53)) {
|
|
float x_57 = a;
|
|
float x_60 = x_6.x_GLF_uniform_float_values[1].el;
|
|
b = (ddx(x_57) + x_60);
|
|
}
|
|
c = ddx(a);
|
|
a = (c / b);
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
float x_69 = a;
|
|
float x_71 = x_6.x_GLF_uniform_float_values[0].el;
|
|
if ((x_69 == x_71)) {
|
|
int x_77 = x_11.x_GLF_uniform_int_values[2].el;
|
|
int x_80 = x_11.x_GLF_uniform_int_values[1].el;
|
|
int x_83 = x_11.x_GLF_uniform_int_values[1].el;
|
|
int x_86 = x_11.x_GLF_uniform_int_values[2].el;
|
|
x_GLF_color = vec4(float(x_77), float(x_80), float(x_83), float(x_86));
|
|
} else {
|
|
int x_90 = x_11.x_GLF_uniform_int_values[1].el;
|
|
float x_91 = float(x_90);
|
|
x_GLF_color = vec4(x_91, x_91, x_91, x_91);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
vec4 x_GLF_color_1;
|
|
};
|
|
|
|
main_out tint_symbol() {
|
|
main_1();
|
|
main_out tint_symbol_1 = main_out(x_GLF_color);
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void main() {
|
|
main_out inner_result = tint_symbol();
|
|
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:55: 'ddx' : no matching overloaded function found
|
|
ERROR: 0:55: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|