65 lines
1.8 KiB
GLSL
65 lines
1.8 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) out vec4 x_GLF_color_1_1;
|
|
struct tint_padded_array_element {
|
|
int el;
|
|
};
|
|
|
|
struct buf0 {
|
|
tint_padded_array_element x_GLF_uniform_int_values[2];
|
|
};
|
|
|
|
layout(binding = 0) uniform buf0_1 {
|
|
tint_padded_array_element x_GLF_uniform_int_values[2];
|
|
} x_6;
|
|
|
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
void main_1() {
|
|
mat2 m = mat2(0.0f, 0.0f, 0.0f, 0.0f);
|
|
int x_29 = x_6.x_GLF_uniform_int_values[0].el;
|
|
float x_30 = float(x_29);
|
|
m = transpose(transpose(mat2(vec2(x_30, 0.0f), vec2(0.0f, x_30))));
|
|
mat2 x_36 = m;
|
|
int x_38 = x_6.x_GLF_uniform_int_values[0].el;
|
|
float x_39 = float(x_38);
|
|
mat2 x_42 = mat2(vec2(x_39, 0.0f), vec2(0.0f, x_39));
|
|
if ((all(equal(x_36[0u], x_42[0u])) & all(equal(x_36[1u], x_42[1u])))) {
|
|
int x_56 = x_6.x_GLF_uniform_int_values[0].el;
|
|
int x_59 = x_6.x_GLF_uniform_int_values[1].el;
|
|
int x_62 = x_6.x_GLF_uniform_int_values[1].el;
|
|
int x_65 = x_6.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4(float(x_56), float(x_59), float(x_62), float(x_65));
|
|
} else {
|
|
int x_69 = x_6.x_GLF_uniform_int_values[1].el;
|
|
float x_70 = float(x_69);
|
|
x_GLF_color = vec4(x_70, x_70, x_70, x_70);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
vec4 x_GLF_color_1;
|
|
};
|
|
|
|
main_out tint_symbol() {
|
|
main_1();
|
|
main_out tint_symbol_1 = main_out(x_GLF_color);
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void main() {
|
|
main_out inner_result = tint_symbol();
|
|
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:27: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion)
|
|
ERROR: 0:27: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|