dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-unpack-unorm-mix-always.../0-opt.spvasm.expected.glsl

99 lines
2.5 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
vec4 tint_unpack4x8unorm(uint param_0) {
uint j = param_0;
uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
return float4(i) / 255.0;
}
layout(location = 0) out vec4 x_GLF_color_1_1;
struct tint_padded_array_element {
uint el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_uint_values[1];
};
struct tint_padded_array_element_1 {
int el;
};
struct buf1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[2];
};
struct tint_padded_array_element_2 {
float el;
};
struct buf2 {
tint_padded_array_element_2 x_GLF_uniform_float_values[3];
};
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_uint_values[1];
} x_6;
layout(binding = 1) uniform buf1_1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[2];
} x_8;
layout(binding = 2) uniform buf2_1 {
tint_padded_array_element_2 x_GLF_uniform_float_values[3];
} x_10;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
uint x_39 = x_6.x_GLF_uniform_uint_values[0].el;
uint x_41 = x_6.x_GLF_uniform_uint_values[0].el;
v = tint_unpack4x8unorm((x_39 / (true ? 92382u : x_41)));
vec4 x_45 = v;
int x_47 = x_8.x_GLF_uniform_int_values[0].el;
int x_50 = x_8.x_GLF_uniform_int_values[0].el;
int x_53 = x_8.x_GLF_uniform_int_values[0].el;
float x_56 = x_10.x_GLF_uniform_float_values[1].el;
float x_58 = x_10.x_GLF_uniform_float_values[2].el;
float x_63 = x_10.x_GLF_uniform_float_values[0].el;
if ((distance(x_45, vec4(float(x_47), float(x_50), float(x_53), (x_56 / x_58))) < x_63)) {
int x_69 = x_8.x_GLF_uniform_int_values[1].el;
int x_72 = x_8.x_GLF_uniform_int_values[0].el;
int x_75 = x_8.x_GLF_uniform_int_values[0].el;
int x_78 = x_8.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4(float(x_69), float(x_72), float(x_75), float(x_78));
} else {
int x_82 = x_8.x_GLF_uniform_int_values[0].el;
float x_83 = float(x_82);
x_GLF_color = vec4(x_83, x_83, x_83, x_83);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'uint4' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.