84 lines
2.0 KiB
GLSL
84 lines
2.0 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll1 = 0;
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int rows = 0;
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int ll4 = 0;
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int ll2 = 0;
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int c = 0;
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mat4x3 tempm43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll3 = 0;
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int d = 0;
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int r = 0;
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float sums[9] = float[9](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int idx = 0;
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m43 = mat4x3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f), vec3(0.0f, 0.0f, 0.0f));
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ll1 = 0;
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rows = 2;
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while (true) {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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if ((ll1 >= 5)) {
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break;
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}
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ll1 = (ll1 + 1);
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ll4 = 10;
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ll2 = 0;
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c = 0;
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{
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for(; (c < 1); c = (c + 1)) {
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if ((ll2 >= 0)) {
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break;
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}
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ll2 = (ll2 + 1);
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tempm43 = m43;
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ll3 = 0;
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d = 0;
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{
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for(; (1 < ll4); d = (d + 1)) {
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tempm43[(((d >= 0) & (d < 4)) ? d : 0)][(((r >= 0) & (r < 3)) ? r : 0)] = 1.0f;
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}
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}
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int x_111 = (((idx >= 0) & (idx < 9)) ? idx : 0);
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float x_113 = m43[c].y;
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float x_115 = sums[x_111];
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sums[x_111] = (x_115 + x_113);
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}
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}
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idx = (idx + 1);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:46: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:46: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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