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This patch remove render pipeline builder and use descriptor to create render pipeline. Sub-objects in descriptor will be removed in future. Bug: dawn:4 Change-Id: I58dd569c7be42c2648311847b939c681189c2854 Reviewed-on: https://dawn-review.googlesource.com/c/2180 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_RENDERPIPELINEVK_H_
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#define DAWNNATIVE_VULKAN_RENDERPIPELINEVK_H_
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#include "dawn_native/RenderPipeline.h"
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#include "common/vulkan_platform.h"
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namespace dawn_native { namespace vulkan {
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class Device;
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class RenderPipeline : public RenderPipelineBase {
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public:
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RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor);
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~RenderPipeline();
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VkPipeline GetHandle() const;
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private:
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VkPipeline mHandle = VK_NULL_HANDLE;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_RENDERPIPELINEVK_H_
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