266 lines
11 KiB
C++
266 lines
11 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "common/Assert.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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class OpArrayLengthTest : public DawnTest {
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protected:
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void SetUp() {
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DawnTest::SetUp();
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// Create buffers of various size to check the length() implementation
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dawn::BufferDescriptor bufferDesc;
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bufferDesc.size = 4;
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bufferDesc.usage = dawn::BufferUsageBit::Storage;
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mStorageBuffer4 = device.CreateBuffer(&bufferDesc);
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bufferDesc.size = 256;
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mStorageBuffer256 = device.CreateBuffer(&bufferDesc);
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bufferDesc.size = 512;
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mStorageBuffer512 = device.CreateBuffer(&bufferDesc);
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// Put them all in a bind group for tests to bind them easily.
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dawn::ShaderStageBit kAllStages = dawn::ShaderStageBit::Fragment |
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dawn::ShaderStageBit::Vertex |
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dawn::ShaderStageBit::Compute;
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mBindGroupLayout =
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utils::MakeBindGroupLayout(device, {{0, kAllStages, dawn::BindingType::StorageBuffer},
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{1, kAllStages, dawn::BindingType::StorageBuffer},
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{2, kAllStages, dawn::BindingType::StorageBuffer}});
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mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
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{
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{0, mStorageBuffer4, 0, 4},
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{1, mStorageBuffer256, 0, dawn::kWholeSize},
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{2, mStorageBuffer512, 0, 512},
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});
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// Common shader code to use these buffers in shaders, assuming they are in bindgroup index
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// 0.
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mShaderInterface = R"(
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// The length should be 1 because the buffer is 4-byte long.
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layout(std430, set = 0, binding = 0) buffer Buffer1 {
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float data[];
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} buffer1;
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// The length should be 64 because the buffer is 256 bytes long.
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layout(std430, set = 0, binding = 1) buffer Buffer2 {
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float data[];
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} buffer2;
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// The length should be (512 - 16*4) / 8 = 56 because the buffer is 512 bytes long
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// and the structure is 8 bytes big.
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struct Buffer3Data {float a; int b;};
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layout(std430, set = 0, binding = 2) buffer Buffer3 {
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mat4 garbage;
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Buffer3Data data[];
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} buffer3;
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)";
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// See comments in the shader for an explanation of these values
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mExpectedLengths = {1, 64, 56};
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}
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dawn::Buffer mStorageBuffer4;
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dawn::Buffer mStorageBuffer256;
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dawn::Buffer mStorageBuffer512;
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dawn::BindGroupLayout mBindGroupLayout;
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dawn::BindGroup mBindGroup;
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std::string mShaderInterface;
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std::array<uint32_t, 3> mExpectedLengths;
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};
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// Test OpArrayLength in the compute stage
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TEST_P(OpArrayLengthTest, Compute) {
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// TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on
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// Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197
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DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
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// Create a buffer to hold the result sizes and create a bindgroup for it.
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dawn::BufferDescriptor bufferDesc;
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bufferDesc.usage = dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::CopySrc;
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bufferDesc.size = sizeof(uint32_t) * mExpectedLengths.size();
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dawn::Buffer resultBuffer = device.CreateBuffer(&bufferDesc);
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dawn::BindGroupLayout resultLayout = utils::MakeBindGroupLayout(
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device, {{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer}});
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dawn::BindGroup resultBindGroup =
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utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, dawn::kWholeSize}});
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// Create the compute pipeline that stores the length()s in the result buffer.
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dawn::BindGroupLayout bgls[] = {mBindGroupLayout, resultLayout};
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dawn::PipelineLayoutDescriptor plDesc;
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plDesc.bindGroupLayoutCount = 2;
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plDesc.bindGroupLayouts = bgls;
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dawn::PipelineLayout pl = device.CreatePipelineLayout(&plDesc);
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dawn::PipelineStageDescriptor computeStage;
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computeStage.entryPoint = "main";
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computeStage.module = utils::CreateShaderModule(device, utils::ShaderStage::Compute,
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(R"(#version 450
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layout(std430, set = 1, binding = 0) buffer ResultBuffer {
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uint result[3];
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};
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)" + mShaderInterface + R"(
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void main() {
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result[0] = buffer1.data.length();
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result[1] = buffer2.data.length();
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result[2] = buffer3.data.length();
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})")
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.c_str());
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dawn::ComputePipelineDescriptor pipelineDesc;
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pipelineDesc.layout = pl;
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pipelineDesc.computeStage = &computeStage;
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dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
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// Run a single instance of the compute shader
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, mBindGroup, 0, nullptr);
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pass.SetBindGroup(1, resultBindGroup, 0, nullptr);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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dawn::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_BUFFER_U32_RANGE_EQ(mExpectedLengths.data(), resultBuffer, 0, 3);
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}
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// Test OpArrayLength in the fragment stage
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TEST_P(OpArrayLengthTest, Fragment) {
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// TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on
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// Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197
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DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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// Create the pipeline that computes the length of the buffers and writes it to the only render
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// pass pixel.
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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gl_PointSize = 1.0;
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})");
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment,
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(R"(
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#version 450
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)" + mShaderInterface + R"(
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor.r = buffer1.data.length() / 255.0f;
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fragColor.g = buffer2.data.length() / 255.0f;
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fragColor.b = buffer3.data.length() / 255.0f;
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fragColor.a = 0.0f;
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})")
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.c_str());
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
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// "Draw" the lengths to the texture.
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, mBindGroup, 0, nullptr);
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pass.Draw(1, 1, 0, 0);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
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EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
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}
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// Test OpArrayLength in the vertex stage
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TEST_P(OpArrayLengthTest, Vertex) {
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// TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on
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// Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197
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DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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// Create the pipeline that computes the length of the buffers and writes it to the only render
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// pass pixel.
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex,
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(R"(
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#version 450
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)" + mShaderInterface + R"(
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layout(location = 0) out vec4 pointColor;
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void main() {
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pointColor.r = buffer1.data.length() / 255.0f;
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pointColor.g = buffer2.data.length() / 255.0f;
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pointColor.b = buffer3.data.length() / 255.0f;
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pointColor.a = 0.0f;
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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gl_PointSize = 1.0;
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})")
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.c_str());
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) in vec4 pointColor;
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void main() {
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fragColor = pointColor;
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
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descriptor.cColorStates[0]->format = renderPass.colorFormat;
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
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// "Draw" the lengths to the texture.
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, mBindGroup, 0, nullptr);
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pass.Draw(1, 1, 0, 0);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
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EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
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}
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DAWN_INSTANTIATE_TEST(OpArrayLengthTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
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