dawn-cmake/src/tests/end2end/PrimitiveTopologyTests.cpp

286 lines
12 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
// Primitive topology tests work by drawing the following vertices with all the different primitive topology states:
// -------------------------------------
// | |
// | 1 2 5 |
// | |
// | |
// | |
// | |
// | 0 3 4 |
// | |
// -------------------------------------
//
// Points: This case looks exactly like above
//
// Lines
// -------------------------------------
// | |
// | 1 2 5 |
// | | | | |
// | | | | |
// | | | | |
// | | | | |
// | 0 3 4 |
// | |
// -------------------------------------
//
// Line Strip
// -------------------------------------
// | |
// | 1--------2 5 |
// | | | | |
// | | | | |
// | | | | |
// | | | | |
// | 0 3--------4 |
// | |
// -------------------------------------
//
// Triangle
// -------------------------------------
// | |
// | 1--------2 5 |
// | |xxxxxxx x| |
// | |xxxxx xxx| |
// | |xxx xxxxx| |
// | |x xxxxxxx| |
// | 0 3--------4 |
// | |
// -------------------------------------
//
// Triangle Strip
// -------------------------------------
// | |
// | 1--------2 5 |
// | |xxxxxxxxx x| |
// | |xxxxxxxxxxx xxx| |
// | |xxx xxxxxxxxxxx| |
// | |x xxxxxxxxxx| |
// | 0 3--------4 |
// | |
// -------------------------------------
//
// Each of these different states is a superset of some of the previous states,
// so for every state, we check any new added test locations that are not contained in previous states
// We also check that the test locations of subsequent states are untouched
constexpr static unsigned int kRTSize = 32;
struct TestLocation {
unsigned int x, y;
};
constexpr TestLocation GetMidpoint(const TestLocation& a, const TestLocation& b) noexcept {
return { (a.x + b.x) / 2, (a.y + b.y) / 2 };
}
constexpr TestLocation GetCentroid(const TestLocation& a, const TestLocation& b, const TestLocation& c) noexcept {
return { (a.x + b.x + c.x) / 3, (a.y + b.y + c.y) / 3 };
}
// clang-format off
// Offset towards one corner to avoid x or y symmetry false positives
constexpr static unsigned int kOffset = kRTSize / 8;
constexpr static TestLocation kPointTestLocations[] = {
{ kRTSize * 1 / 4 + kOffset, kRTSize * 1 / 4 + kOffset },
{ kRTSize * 1 / 4 + kOffset, kRTSize * 3 / 4 + kOffset },
{ kRTSize * 2 / 4 + kOffset, kRTSize * 3 / 4 + kOffset },
{ kRTSize * 2 / 4 + kOffset, kRTSize * 1 / 4 + kOffset },
{ kRTSize * 3 / 4 + kOffset, kRTSize * 1 / 4 + kOffset },
{ kRTSize * 3 / 4 + kOffset, kRTSize * 3 / 4 + kOffset },
};
constexpr static TestLocation kLineTestLocations[] = {
GetMidpoint(kPointTestLocations[0], kPointTestLocations[1]),
GetMidpoint(kPointTestLocations[2], kPointTestLocations[3]),
GetMidpoint(kPointTestLocations[4], kPointTestLocations[5]),
};
constexpr static TestLocation kLineStripTestLocations[] = {
GetMidpoint(kPointTestLocations[1], kPointTestLocations[2]),
GetMidpoint(kPointTestLocations[3], kPointTestLocations[4]),
};
constexpr static TestLocation kTriangleTestLocations[] = {
GetCentroid(kPointTestLocations[0], kPointTestLocations[1], kPointTestLocations[2]),
GetCentroid(kPointTestLocations[3], kPointTestLocations[4], kPointTestLocations[5]),
};
constexpr static TestLocation kTriangleStripTestLocations[] = {
GetCentroid(kPointTestLocations[1], kPointTestLocations[2], kPointTestLocations[3]),
GetCentroid(kPointTestLocations[2], kPointTestLocations[3], kPointTestLocations[4]),
};
constexpr static float kRTSizef = static_cast<float>(kRTSize);
constexpr static float kVertices[] = {
2.f * (kPointTestLocations[0].x + 0.5f) / kRTSizef - 1.f, 2.f * (kPointTestLocations[0].y + 0.5f) / kRTSizef - 1.0f, 0.f, 1.f,
2.f * (kPointTestLocations[1].x + 0.5f) / kRTSizef - 1.f, 2.f * (kPointTestLocations[1].y + 0.5f) / kRTSizef - 1.0f, 0.f, 1.f,
2.f * (kPointTestLocations[2].x + 0.5f) / kRTSizef - 1.f, 2.f * (kPointTestLocations[2].y + 0.5f) / kRTSizef - 1.0f, 0.f, 1.f,
2.f * (kPointTestLocations[3].x + 0.5f) / kRTSizef - 1.f, 2.f * (kPointTestLocations[3].y + 0.5f) / kRTSizef - 1.0f, 0.f, 1.f,
2.f * (kPointTestLocations[4].x + 0.5f) / kRTSizef - 1.f, 2.f * (kPointTestLocations[4].y + 0.5f) / kRTSizef - 1.0f, 0.f, 1.f,
2.f * (kPointTestLocations[5].x + 0.5f) / kRTSizef - 1.f, 2.f * (kPointTestLocations[5].y + 0.5f) / kRTSizef - 1.0f, 0.f, 1.f,
};
// clang-format on
class PrimitiveTopologyTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
void main() {
gl_Position = pos;
gl_PointSize = 1.0;
})");
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices), dawn::BufferUsageBit::Vertex);
}
struct LocationSpec {
const TestLocation* locations;
size_t count;
bool include;
};
template <std::size_t N>
constexpr LocationSpec TestPoints(TestLocation const (&points)[N], bool include) noexcept {
return { points, N, include };
}
// Draw the vertices with the given primitive topology and check the pixel values of the test locations
void DoTest(dawn::PrimitiveTopology primitiveTopology, const std::vector<LocationSpec> &locationSpecs) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = primitiveTopology;
descriptor.cVertexInput.bufferCount = 1;
descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
descriptor.cColorStates[0]->format = renderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
static const uint64_t zeroOffset = 0;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(
&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.Draw(6, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
for (auto& locationSpec : locationSpecs) {
for (size_t i = 0; i < locationSpec.count; ++i) {
// If this pixel is included, check that it is green. Otherwise, check that it is black
RGBA8 color = locationSpec.include ? RGBA8(0, 255, 0, 255) : RGBA8(0, 0, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(color, renderPass.color, locationSpec.locations[i].x, locationSpec.locations[i].y)
<< "Expected (" << locationSpec.locations[i].x << ", " << locationSpec.locations[i].y << ") to be " << color;
}
}
}
utils::BasicRenderPass renderPass;
dawn::ShaderModule vsModule;
dawn::ShaderModule fsModule;
dawn::Buffer vertexBuffer;
};
// Test Point primitive topology
TEST_P(PrimitiveTopologyTest, PointList) {
DoTest(dawn::PrimitiveTopology::PointList, {
// Check that the points are drawn
TestPoints(kPointTestLocations, true),
// Check that line and triangle locations are untouched
TestPoints(kLineTestLocations, false),
TestPoints(kLineStripTestLocations, false),
TestPoints(kTriangleTestLocations, false),
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test Line primitive topology
TEST_P(PrimitiveTopologyTest, LineList) {
DoTest(dawn::PrimitiveTopology::LineList, {
// Check that lines are drawn
TestPoints(kLineTestLocations, true),
// Check that line strip and triangle locations are untouched
TestPoints(kLineStripTestLocations, false),
TestPoints(kTriangleTestLocations, false),
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test LineStrip primitive topology
TEST_P(PrimitiveTopologyTest, LineStrip) {
DoTest(dawn::PrimitiveTopology::LineStrip, {
// Check that lines are drawn
TestPoints(kLineTestLocations, true),
TestPoints(kLineStripTestLocations, true),
// Check that triangle locations are untouched
TestPoints(kTriangleTestLocations, false),
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test Triangle primitive topology
TEST_P(PrimitiveTopologyTest, TriangleList) {
DoTest(dawn::PrimitiveTopology::TriangleList, {
// Check that triangles are drawn
TestPoints(kTriangleTestLocations, true),
// Check that triangle strip locations are untouched
TestPoints(kTriangleStripTestLocations, false),
});
}
// Test TriangleStrip primitive topology
TEST_P(PrimitiveTopologyTest, TriangleStrip) {
DoTest(dawn::PrimitiveTopology::TriangleStrip, {
TestPoints(kTriangleTestLocations, true),
TestPoints(kTriangleStripTestLocations, true),
});
}
DAWN_INSTANTIATE_TEST(PrimitiveTopologyTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);