27 lines
616 B
HLSL
27 lines
616 B
HLSL
void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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float3 Bad(uint index, float3 rd) {
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float3 normal = float3((0.0f).xxx);
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set_float3(normal, index, -(sign(rd[index])));
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return normalize(normal);
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}
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RWByteAddressBuffer io : register(u0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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void main_inner(uint idx) {
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const float3 tint_symbol_2 = Bad(io.Load(12u), asfloat(io.Load3(0u)));
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io.Store3(0u, asuint(tint_symbol_2));
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.idx);
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return;
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}
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