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When the wire is disconnected, the client will not receive any messages from the server. We need to manually reject all callbacks. Bug: dawn:556 Change-Id: Ia03456b3209dbe0e1e54543d344180d11d4c6f1e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31162 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNWIRE_CLIENT_OBJECTBASE_H_
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#define DAWNWIRE_CLIENT_OBJECTBASE_H_
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#include <dawn/webgpu.h>
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#include "common/LinkedList.h"
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#include "dawn_wire/ObjectType_autogen.h"
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namespace dawn_wire { namespace client {
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class Device;
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// All non-Device objects of the client side have:
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// - A pointer to the device to get where to serialize commands
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// - The external reference count
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// - An ID that is used to refer to this object when talking with the server side
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// - A next/prev pointer. They are part of a linked list of objects of the same type.
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struct ObjectBase : public LinkNode<ObjectBase> {
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ObjectBase(Device* device, uint32_t refcount, uint32_t id)
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: device(device), refcount(refcount), id(id) {
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}
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~ObjectBase() {
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RemoveFromList();
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}
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virtual void CancelCallbacksForDisconnect() {
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}
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Device* const device;
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uint32_t refcount;
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const uint32_t id;
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};
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}} // namespace dawn_wire::client
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#endif // DAWNWIRE_CLIENT_OBJECTBASE_H_
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