dawn-cmake/test/tint/builtins/gen/literal/saturate/e40fb6.wgsl.expected.glsl
dan sinclair 91ed6f7289 Add const-eval for saturate.
This CL adds const-eval for the `saturate` builtin.

Bug: tint:1581
Change-Id: I3729ea5b381b04b73bbe1bc8e03e5ce65c27e082
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107362
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-10-27 16:41:44 +00:00

50 lines
759 B
GLSL

#version 310 es
void saturate_e40fb6() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
saturate_e40fb6();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void saturate_e40fb6() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
saturate_e40fb6();
}
void main() {
fragment_main();
return;
}
#version 310 es
void saturate_e40fb6() {
vec2 res = vec2(1.0f);
}
void compute_main() {
saturate_e40fb6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}