Ben Clayton a92f4259d5 tint/writer/msl: Move packed_vector hacks to transform
Attempting to paper over all the MSL standard library holes for packed_vector in the MSL writer added complexity to the writer, produced messy output, and didn't actually catch all the cases where casts were needed.

Add a new PackedVec3 transform that applies the packed_vector -> vec casts in a smarter, more precise way.

Fixed: tint:1534
Change-Id: I73ce7e5a62fbc9cb04e1093133070f5fb8965dce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107340
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-10-27 14:36:49 +00:00

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct S {
/* 0x0000 */ packed_float3 v;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
void f(device S* const tint_symbol) {
(*(tint_symbol)).v = float3(1.0f, 2.0f, 3.0f);
(*(tint_symbol)).v[0] = 1.0f;
(*(tint_symbol)).v[1] = 2.0f;
(*(tint_symbol)).v[2] = 3.0f;
}