dawn-cmake/test/tint/statements/compound_assign/for_loop.wgsl.expected.glsl
Zhaoming Jiang 6ab5d3c151 Tint/transform: make AddBlockAttribute always do wrapping if possible
This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-11-02 02:25:38 +00:00

58 lines
922 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
int a;
uint pad;
uint pad_1;
uint pad_2;
vec4 b;
mat2 c;
};
layout(binding = 0, std430) buffer v_block_ssbo {
S inner;
} v;
uint i = 0u;
int idx1() {
i = (i + 1u);
return 1;
}
int idx2() {
i = (i + 2u);
return 1;
}
int idx3() {
i = (i + 3u);
return 1;
}
void foo() {
float a[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
int tint_symbol_2 = idx1();
int tint_symbol_save = tint_symbol_2;
{
a[tint_symbol_save] = (a[tint_symbol_save] * 2.0f);
while (true) {
int tint_symbol_3 = idx2();
if (!((a[tint_symbol_3] < 10.0f))) {
break;
}
{
}
{
int tint_symbol_4 = idx3();
int tint_symbol_1_save = tint_symbol_4;
a[tint_symbol_1_save] = (a[tint_symbol_1_save] + 1.0f);
}
}
}
}