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There's a reason the overload of `ctx.Replace()` that takes a pointer to the replacement is deprecated - it doesn't play well when used as part of another replacement. Switch to using the callback overload of Replace() to fix bad transform output. Bug: tint:1386647 Change-Id: I94292eeb65d24d7b2446b16b8b4ad13bdd27965a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111000 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
20 lines
483 B
GLSL
20 lines
483 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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int a = 0;
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vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f);
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int tint_div(int lhs, int rhs) {
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return (lhs / (bool(uint((rhs == 0)) | uint(bool(uint((lhs == -2147483648)) & uint((rhs == -1))))) ? 1 : rhs));
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}
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void foo() {
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a = tint_div(a, 2);
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b = (b * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
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c = (c * 2.0f);
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}
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