dawn-cmake/test/shader_io/compute_input_builtins.wgsl...

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#include <metal_stdlib>
using namespace metal;
void tint_symbol_inner(uint3 local_invocation_id, uint local_invocation_index, uint3 global_invocation_id, uint3 workgroup_id) {
uint const foo = (((local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + workgroup_id.x);
}
kernel void tint_symbol(uint3 local_invocation_id [[thread_position_in_threadgroup]], uint local_invocation_index [[thread_index_in_threadgroup]], uint3 global_invocation_id [[thread_position_in_grid]], uint3 workgroup_id [[threadgroup_position_in_grid]]) {
tint_symbol_inner(local_invocation_id, local_invocation_index, global_invocation_id, workgroup_id);
return;
}