CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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https://dawn.googlesource.com/tint.git/+log/d7335fa97495..ed14524b1e81

If this roll has caused a breakage, revert this CL and stop the roller
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Please CC sarahmashay@google.com on the revert to ensure that a human
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To report a problem with the AutoRoller itself, please file a bug:
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Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: sarahmashay@google.com
Change-Id: Id247dbfea7b781f587f4f20e3016e5629b49e9ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38181
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-01-19 18:55:52 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
examples Update Dawn tests to use group instead of set. 2021-01-19 14:18:51 +00:00
generator Ensure all wire child objects are destroyed before their device 2021-01-13 20:58:18 +00:00
infra/config cr-buildbucket.cfg: Use Windows 10 only for CQ 2021-01-12 15:32:48 +00:00
scripts Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
src Open GL ES: implement a fallback path for glClearTexSubImage(). 2021-01-19 18:34:22 +00:00
third_party CMake: set DAWN_ENABLE_WGSL to ON by default. 2020-12-09 15:13:57 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix typo: vulkan_deps vs. vulkan-deps 2021-01-07 10:35:02 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
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README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add maxAnisotropy to GPUSamplerDescriptor 2020-12-24 03:11:17 +00:00
dawn_wire.json Ensure all wire child objects are destroyed before their device 2021-01-13 20:58:18 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.