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Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
28 lines
523 B
WebGPU Shading Language
28 lines
523 B
WebGPU Shading Language
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struct FragmentInput
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{
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@location(2) vUv : vec2<f32>
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};
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struct FragmentOutput
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{
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@location(0) color : vec4<f32>
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};
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@binding(5) @group(1) var depthMap : texture_depth_2d;
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@binding(3) @group(1) var texSampler : sampler;
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@stage(fragment)
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fn main( fIn : FragmentInput ) -> FragmentOutput
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{
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let sample : f32 = textureSample( depthMap , texSampler, fIn.vUv );
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let color : vec3<f32> = vec3<f32>( sample, sample, sample );
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var fOut : FragmentOutput;
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fOut.color = vec4<f32>( color, 1.0 );
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return fOut;
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}
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