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Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use internal pipeline to do the GPU uploading. But Dawn doesn't support internal pipeline now. This patch adds the first internal pipeline for Dawn and add the API CopyTextureForBrowser to use internal pipeline to do gpu uploading. The patch integrates very simple wgsl vertex/fragment shaders to do simple direct blit to verify the whole system works. BUG=dawn:465 Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960 Commit-Queue: Shaobo Yan <shaobo.yan@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
103 lines
4.6 KiB
C++
103 lines
4.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_QUEUE_H_
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#define DAWNNATIVE_QUEUE_H_
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#include "common/SerialQueue.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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class QueueBase : public ObjectBase {
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public:
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struct TaskInFlight {
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virtual ~TaskInFlight();
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virtual void Finish() = 0;
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};
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static QueueBase* MakeError(DeviceBase* device);
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~QueueBase() override;
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// Dawn API
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void Submit(uint32_t commandCount, CommandBufferBase* const* commands);
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void Signal(Fence* fence, uint64_t signalValue);
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Fence* CreateFence(const FenceDescriptor* descriptor);
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void WriteBuffer(BufferBase* buffer, uint64_t bufferOffset, const void* data, size_t size);
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void WriteTexture(const TextureCopyView* destination,
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const void* data,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize);
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void CopyTextureForBrowser(const TextureCopyView* source,
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const TextureCopyView* destination,
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const Extent3D* copySize);
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void TrackTask(std::unique_ptr<TaskInFlight> task, ExecutionSerial serial);
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void Tick(ExecutionSerial finishedSerial);
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protected:
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QueueBase(DeviceBase* device);
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QueueBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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private:
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MaybeError WriteBufferInternal(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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MaybeError WriteTextureInternal(const TextureCopyView* destination,
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const void* data,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize);
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MaybeError CopyTextureForBrowserInternal(const TextureCopyView* source,
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const TextureCopyView* destination,
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const Extent3D* copySize);
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virtual MaybeError SubmitImpl(uint32_t commandCount,
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CommandBufferBase* const* commands) = 0;
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virtual MaybeError WriteBufferImpl(BufferBase* buffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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virtual MaybeError WriteTextureImpl(const TextureCopyView& destination,
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const void* data,
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const TextureDataLayout& dataLayout,
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const Extent3D& writeSize);
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MaybeError ValidateSubmit(uint32_t commandCount, CommandBufferBase* const* commands) const;
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MaybeError ValidateSignal(const Fence* fence, FenceAPISerial signalValue) const;
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MaybeError ValidateCreateFence(const FenceDescriptor* descriptor) const;
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MaybeError ValidateWriteBuffer(const BufferBase* buffer,
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uint64_t bufferOffset,
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size_t size) const;
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MaybeError ValidateWriteTexture(const TextureCopyView* destination,
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize) const;
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void SubmitInternal(uint32_t commandCount, CommandBufferBase* const* commands);
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SerialQueue<ExecutionSerial, std::unique_ptr<TaskInFlight>> mTasksInFlight;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_QUEUE_H_
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