dawn-cmake/test/buffer/storage/static_index/read.wgsl.expected.hlsl
Antonio Maiorano bc5d8f6bcf Revert "HLSL: force FXC to never unroll loops"
This reverts commit 11d09f2fe7c006b78f7319e876e4ced43f0c1a60.

Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100

Original change's description:
> HLSL: force FXC to never unroll loops
>
> Emit the "[loop]" attribute on "for" and "while" so that FXC does not
> attempt to unroll them. This is to work around an FXC bug where it fails
> to unroll loops with gradient operations.
>
> FXC ostensibly unrolls such loops because gradient operations require
> uniform control flow, and loops that have varying iterations may
> possibly not be uniform. Tint will eventually validate that control flow
> is indeed uniform, so forcing FXC to avoid unrolling in these cases
> should be fine.
>
> Bug: tint:1112
> Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: tint:1112
Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-22 19:31:56 +00:00

48 lines
1.4 KiB
HLSL

struct Inner {
int x;
};
struct tint_padded_array_element {
Inner el;
};
ByteAddressBuffer s : register(t0, space0);
float2x3 tint_symbol_6(ByteAddressBuffer buffer, uint offset) {
return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
}
float3x2 tint_symbol_7(ByteAddressBuffer buffer, uint offset) {
return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))));
}
Inner tint_symbol_9(ByteAddressBuffer buffer, uint offset) {
const Inner tint_symbol_11 = {asint(buffer.Load((offset + 0u)))};
return tint_symbol_11;
}
typedef tint_padded_array_element tint_symbol_10_ret[4];
tint_symbol_10_ret tint_symbol_10(ByteAddressBuffer buffer, uint offset) {
tint_padded_array_element arr[4] = (tint_padded_array_element[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1].el = tint_symbol_9(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void main() {
const int3 a = asint(s.Load3(0u));
const int b = asint(s.Load(12u));
const uint3 c = s.Load3(16u);
const uint d = s.Load(28u);
const float3 e = asfloat(s.Load3(32u));
const float f = asfloat(s.Load(44u));
const float2x3 g = tint_symbol_6(s, 48u);
const float3x2 h = tint_symbol_7(s, 80u);
const Inner i = tint_symbol_9(s, 104u);
const tint_padded_array_element j[4] = tint_symbol_10(s, 108u);
return;
}