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This reverts commit 11d09f2fe7c006b78f7319e876e4ced43f0c1a60. Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100 Original change's description: > HLSL: force FXC to never unroll loops > > Emit the "[loop]" attribute on "for" and "while" so that FXC does not > attempt to unroll them. This is to work around an FXC bug where it fails > to unroll loops with gradient operations. > > FXC ostensibly unrolls such loops because gradient operations require > uniform control flow, and loops that have varying iterations may > possibly not be uniform. Tint will eventually validate that control flow > is indeed uniform, so forcing FXC to avoid unrolling in these cases > should be fine. > > Bug: tint:1112 > Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18 > Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880 > Kokoro: Kokoro <noreply+kokoro@google.com> > Reviewed-by: Ben Clayton <bclayton@google.com> > Commit-Queue: Antonio Maiorano <amaiorano@google.com> # Not skipping CQ checks because original CL landed > 1 day ago. Bug: tint:1112 Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
66 lines
2.6 KiB
HLSL
66 lines
2.6 KiB
HLSL
cbuffer cbuffer_s : register(b0, space0) {
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uint4 s[96];
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};
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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float2x3 tint_symbol_9(uint4 buffer[96], uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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const uint scalar_offset_1 = ((offset + 16u)) / 4;
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return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
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}
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float3x2 tint_symbol_10(uint4 buffer[96], uint offset) {
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const uint scalar_offset_2 = ((offset + 0u)) / 4;
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uint4 ubo_load = buffer[scalar_offset_2 / 4];
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const uint scalar_offset_3 = ((offset + 8u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset_3 / 4];
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const uint scalar_offset_4 = ((offset + 16u)) / 4;
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uint4 ubo_load_2 = buffer[scalar_offset_4 / 4];
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return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
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}
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typedef int4 tint_symbol_12_ret[4];
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tint_symbol_12_ret tint_symbol_12(uint4 buffer[96], uint offset) {
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int4 arr_1[4] = (int4[4])0;
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{
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for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
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const uint scalar_offset_5 = ((offset + (i_1 * 16u))) / 4;
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arr_1[i_1] = asint(buffer[scalar_offset_5 / 4]);
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}
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}
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return arr_1;
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}
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void main_inner(uint idx) {
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const uint scalar_offset_6 = ((192u * idx)) / 4;
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const int3 a = asint(s[scalar_offset_6 / 4].xyz);
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const uint scalar_offset_7 = (((192u * idx) + 12u)) / 4;
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const int b = asint(s[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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const uint scalar_offset_8 = (((192u * idx) + 16u)) / 4;
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const uint3 c = s[scalar_offset_8 / 4].xyz;
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const uint scalar_offset_9 = (((192u * idx) + 28u)) / 4;
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const uint d = s[scalar_offset_9 / 4][scalar_offset_9 % 4];
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const uint scalar_offset_10 = (((192u * idx) + 32u)) / 4;
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const float3 e = asfloat(s[scalar_offset_10 / 4].xyz);
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const uint scalar_offset_11 = (((192u * idx) + 44u)) / 4;
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const float f = asfloat(s[scalar_offset_11 / 4][scalar_offset_11 % 4]);
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const uint scalar_offset_12 = (((192u * idx) + 48u)) / 4;
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uint4 ubo_load_3 = s[scalar_offset_12 / 4];
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const int2 g = asint(((scalar_offset_12 & 2) ? ubo_load_3.zw : ubo_load_3.xy));
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const uint scalar_offset_13 = (((192u * idx) + 56u)) / 4;
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uint4 ubo_load_4 = s[scalar_offset_13 / 4];
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const int2 h = asint(((scalar_offset_13 & 2) ? ubo_load_4.zw : ubo_load_4.xy));
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const float2x3 i = tint_symbol_9(s, ((192u * idx) + 64u));
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const float3x2 j = tint_symbol_10(s, ((192u * idx) + 96u));
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const int4 k[4] = tint_symbol_12(s, ((192u * idx) + 128u));
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.idx);
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return;
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}
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