dawn-cmake/test/buffer/uniform/dynamic_index/read.wgsl.expected.hlsl
Antonio Maiorano bc5d8f6bcf Revert "HLSL: force FXC to never unroll loops"
This reverts commit 11d09f2fe7c006b78f7319e876e4ced43f0c1a60.

Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100

Original change's description:
> HLSL: force FXC to never unroll loops
>
> Emit the "[loop]" attribute on "for" and "while" so that FXC does not
> attempt to unroll them. This is to work around an FXC bug where it fails
> to unroll loops with gradient operations.
>
> FXC ostensibly unrolls such loops because gradient operations require
> uniform control flow, and loops that have varying iterations may
> possibly not be uniform. Tint will eventually validate that control flow
> is indeed uniform, so forcing FXC to avoid unrolling in these cases
> should be fine.
>
> Bug: tint:1112
> Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: tint:1112
Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-22 19:31:56 +00:00

66 lines
2.6 KiB
HLSL

cbuffer cbuffer_s : register(b0, space0) {
uint4 s[96];
};
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
float2x3 tint_symbol_9(uint4 buffer[96], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
}
float3x2 tint_symbol_10(uint4 buffer[96], uint offset) {
const uint scalar_offset_2 = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_3 / 4];
const uint scalar_offset_4 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_4 / 4];
return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
typedef int4 tint_symbol_12_ret[4];
tint_symbol_12_ret tint_symbol_12(uint4 buffer[96], uint offset) {
int4 arr_1[4] = (int4[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
const uint scalar_offset_5 = ((offset + (i_1 * 16u))) / 4;
arr_1[i_1] = asint(buffer[scalar_offset_5 / 4]);
}
}
return arr_1;
}
void main_inner(uint idx) {
const uint scalar_offset_6 = ((192u * idx)) / 4;
const int3 a = asint(s[scalar_offset_6 / 4].xyz);
const uint scalar_offset_7 = (((192u * idx) + 12u)) / 4;
const int b = asint(s[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const uint scalar_offset_8 = (((192u * idx) + 16u)) / 4;
const uint3 c = s[scalar_offset_8 / 4].xyz;
const uint scalar_offset_9 = (((192u * idx) + 28u)) / 4;
const uint d = s[scalar_offset_9 / 4][scalar_offset_9 % 4];
const uint scalar_offset_10 = (((192u * idx) + 32u)) / 4;
const float3 e = asfloat(s[scalar_offset_10 / 4].xyz);
const uint scalar_offset_11 = (((192u * idx) + 44u)) / 4;
const float f = asfloat(s[scalar_offset_11 / 4][scalar_offset_11 % 4]);
const uint scalar_offset_12 = (((192u * idx) + 48u)) / 4;
uint4 ubo_load_3 = s[scalar_offset_12 / 4];
const int2 g = asint(((scalar_offset_12 & 2) ? ubo_load_3.zw : ubo_load_3.xy));
const uint scalar_offset_13 = (((192u * idx) + 56u)) / 4;
uint4 ubo_load_4 = s[scalar_offset_13 / 4];
const int2 h = asint(((scalar_offset_13 & 2) ? ubo_load_4.zw : ubo_load_4.xy));
const float2x3 i = tint_symbol_9(s, ((192u * idx) + 64u));
const float3x2 j = tint_symbol_10(s, ((192u * idx) + 96u));
const int4 k[4] = tint_symbol_12(s, ((192u * idx) + 128u));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}