mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-12 17:43:45 +00:00
Fuzzer recently started sometimes injecting errors with CheckHRESULT returning E_FAKE_ERROR_FOR_TESTING, which needs to also be ignored in AssertAndIgnoreDeviceLossError so that we can continue with destruction. Rename AssertAndIgnoreDeviceLossError to IgnoreErrors This CL also adds Austin's pretty printing of HRESULT results as hex values and adds printing of "E_FAKE_ERROR_FOR_TESTING" error. Bug: chromium:1094448 Change-Id: I6715a5eec02919a3e3b4c86d493b3f7e84c5e206 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23241 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
125 lines
6.2 KiB
C++
125 lines
6.2 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_ERROR_H_
|
|
#define DAWNNATIVE_ERROR_H_
|
|
|
|
#include "common/Result.h"
|
|
#include "dawn_native/ErrorData.h"
|
|
|
|
#include <string>
|
|
|
|
namespace dawn_native {
|
|
|
|
enum class InternalErrorType : uint32_t {
|
|
Validation,
|
|
DeviceLost,
|
|
Internal,
|
|
Unimplemented,
|
|
OutOfMemory
|
|
};
|
|
|
|
// MaybeError and ResultOrError are meant to be used as return value for function that are not
|
|
// expected to, but might fail. The handling of error is potentially much slower than successes.
|
|
using MaybeError = Result<void, ErrorData>;
|
|
|
|
template <typename T>
|
|
using ResultOrError = Result<T, ErrorData>;
|
|
|
|
// Returning a success is done like so:
|
|
// return {}; // for Error
|
|
// return SomethingOfTypeT; // for ResultOrError<T>
|
|
//
|
|
// Returning an error is done via:
|
|
// return DAWN_MAKE_ERROR(errorType, "My error message");
|
|
//
|
|
// but shorthand version for specific error types are preferred:
|
|
// return DAWN_VALIDATION_ERROR("My error message");
|
|
//
|
|
// There are different types of errors that should be used for different purpose:
|
|
//
|
|
// - Validation: these are errors that show the user did something bad, which causes the
|
|
// whole call to be a no-op. It's most commonly found in the frontend but there can be some
|
|
// backend specific validation in non-conformant backends too.
|
|
//
|
|
// - Out of memory: creation of a Buffer or Texture failed because there isn't enough memory.
|
|
// This is similar to validation errors in that the call becomes a no-op and returns an
|
|
// error object, but is reported separated from validation to the user.
|
|
//
|
|
// - Device loss: the backend driver reported that the GPU has been lost, which means all
|
|
// previous commands magically disappeared and the only thing left to do is clean up.
|
|
// Note: Device loss should be used rarely and in most case you want to use Internal
|
|
// instead.
|
|
//
|
|
// - Internal: something happened that the backend didn't expect, and it doesn't know
|
|
// how to recover from that situation. This causes the device to be lost, but is separate
|
|
// from device loss, because the GPU execution is still happening so we need to clean up
|
|
// more gracefully.
|
|
//
|
|
// - Unimplemented: same as Internal except it puts "unimplemented" in the error message for
|
|
// more clarity.
|
|
|
|
#define DAWN_MAKE_ERROR(TYPE, MESSAGE) \
|
|
::dawn_native::ErrorData::Create(TYPE, MESSAGE, __FILE__, __func__, __LINE__)
|
|
#define DAWN_VALIDATION_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Validation, MESSAGE)
|
|
#define DAWN_DEVICE_LOST_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::DeviceLost, MESSAGE)
|
|
#define DAWN_INTERNAL_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Internal, MESSAGE)
|
|
#define DAWN_UNIMPLEMENTED_ERROR(MESSAGE) \
|
|
DAWN_MAKE_ERROR(InternalErrorType::Internal, std::string("Unimplemented: ") + MESSAGE)
|
|
#define DAWN_OUT_OF_MEMORY_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::OutOfMemory, MESSAGE)
|
|
|
|
#define DAWN_CONCAT1(x, y) x##y
|
|
#define DAWN_CONCAT2(x, y) DAWN_CONCAT1(x, y)
|
|
#define DAWN_LOCAL_VAR DAWN_CONCAT2(_localVar, __LINE__)
|
|
|
|
// When Errors aren't handled explicitly, calls to functions returning errors should be
|
|
// wrapped in an DAWN_TRY. It will return the error if any, otherwise keep executing
|
|
// the current function.
|
|
#define DAWN_TRY(EXPR) \
|
|
{ \
|
|
auto DAWN_LOCAL_VAR = EXPR; \
|
|
if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \
|
|
std::unique_ptr<::dawn_native::ErrorData> error = DAWN_LOCAL_VAR.AcquireError(); \
|
|
error->AppendBacktrace(__FILE__, __func__, __LINE__); \
|
|
return {std::move(error)}; \
|
|
} \
|
|
} \
|
|
for (;;) \
|
|
break
|
|
|
|
// DAWN_TRY_ASSIGN is the same as DAWN_TRY for ResultOrError and assigns the success value, if
|
|
// any, to VAR.
|
|
#define DAWN_TRY_ASSIGN(VAR, EXPR) \
|
|
{ \
|
|
auto DAWN_LOCAL_VAR = EXPR; \
|
|
if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \
|
|
std::unique_ptr<ErrorData> error = DAWN_LOCAL_VAR.AcquireError(); \
|
|
error->AppendBacktrace(__FILE__, __func__, __LINE__); \
|
|
return {std::move(error)}; \
|
|
} \
|
|
VAR = DAWN_LOCAL_VAR.AcquireSuccess(); \
|
|
} \
|
|
for (;;) \
|
|
break
|
|
|
|
// Assert that errors are device loss so that we can continue with destruction
|
|
void IgnoreErrors(MaybeError maybeError);
|
|
|
|
wgpu::ErrorType ToWGPUErrorType(InternalErrorType type);
|
|
InternalErrorType FromWGPUErrorType(wgpu::ErrorType type);
|
|
|
|
} // namespace dawn_native
|
|
|
|
#endif // DAWNNATIVE_ERROR_H_
|