dawn-cmake/test/intrinsics/radians.spvasm.expected.glsl

27 lines
372 B
GLSL

#version 310 es
precision mediump float;
float tint_radians(float param_0) {
return param_0 * 0.017453292519943295474;
}
void main_1() {
float a = 0.0f;
float b = 0.0f;
a = 42.0f;
b = tint_radians(a);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}