dawn-cmake/test/vk-gl-cts/combined_operations/negintdivand/1.wgsl

29 lines
608 B
WebGPU Shading Language

var<private> frag_color : vec4<f32>;
var<private> color_out : vec4<f32>;
fn main_1() {
var iv : vec2<i32>;
let x_28 : vec4<f32> = frag_color;
iv = vec2<i32>((vec2<f32>(x_28.x, x_28.y) * 256.0));
let x_33 : i32 = iv.y;
if ((((x_33 / 2) & 64) == 64)) {
color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
color_out = vec4<f32>(0.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
@location(0)
color_out_1 : vec4<f32>;
};
@stage(fragment)
fn main(@location(1) frag_color_param : vec4<f32>) -> main_out {
frag_color = frag_color_param;
main_1();
return main_out(color_out);
}