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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
22 lines
430 B
WebGPU Shading Language
22 lines
430 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32uint, write>;
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fn textureNumLayers_ee942f() {
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var res : i32 = textureNumLayers(arg_0);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLayers_ee942f();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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textureNumLayers_ee942f();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureNumLayers_ee942f();
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}
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